225 lines
5.4 KiB
YAML
225 lines
5.4 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 1
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dex_mod: 3
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int_mod: -1
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str_mod: 2
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wis_mod: 3
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ac: 17
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A lizardfolk scout can hold their breath for 150 rounds (15 minutes).
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** A lizardfolk scout can hold their breath for 150
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rounds (15 minutes).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: 6 rounds
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name: Giant Centipede Venom
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range: null
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raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 17
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Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round);
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**Stage 2** 1d8 poison damage and __flat-footed__ (1 round); **Stage 3** 1d12
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poison damage, __clumsy 1__, and __flat-footed__ (1 round)'
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requirements: null
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saving_throw: DC 17 Fortitude
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stages:
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- effect: 1d6 poison damage (1 round)
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- effect: 1d8 poison damage and __flat-footed__ (1 round)
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- effect: 1d12 poison damage, __clumsy 1__, and __flat-footed__ (1 round)
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success: null
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traits:
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- poison
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If the lizardfolk scout starts its turn undetected by a creature or
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hidden from it, that creature is __flat-footed__ against the scout's attacks until
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the end of the scout's turn.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Hidden Movement
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range: null
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raw_description: '**Hidden Movement** If the lizardfolk scout starts its turn undetected
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by a creature or hidden from it, that creature is __flat-footed__ against the
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scout''s attacks until the end of the scout''s turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The lizardfolk scout deals an extra 1d6 precision damage to __flat-footed__
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creatures.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** The lizardfolk scout deals an extra 1d6 precision
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damage to __flat-footed__ creatures.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures
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that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk
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scout.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Terrain Advantage
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range: null
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raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain
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and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__
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to the lizardfolk scout.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Iruxi scouts are the lizardfolk most often encountered by adventurers,
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for these explorers and hunters spend most of their lives on the move, constantly
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patrolling the territories held by their enclave. If intruders are driven off, it
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is the responsibility of the iruxi scouts to track them, observe them, and learn
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their ways and weaknesses so as to report back to the community and aid in the defense
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against potential reprisals.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
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hp: 17
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hp_misc: null
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items:
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- blowgun (10 darts, 1 of which is coated with giant centipede venom)
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languages:
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- Common
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- Draconic
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- Iruxi
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+2
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 7
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d4+2
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 8
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traits:
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- agile
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- finesse
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name: Lizardfolk Scout
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perception: 8
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: null
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type: 1 piercing
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name: blowgun
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plus_damage:
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- formula: null
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type: giant centipede venom
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to_hit: 8
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traits:
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- agile
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- nonlethal
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- range increment 20 feet
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- reload 1
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 6
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will_misc: null
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size: Medium
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skills:
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- bonus: 6
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misc: null
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name: Acrobatics
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- bonus: 5
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misc: null
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name: Athletics
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- bonus: 4
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misc: null
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name: Diplomacy
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- bonus: 6
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misc: null
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name: Nature
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- bonus: 6
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misc: null
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name: Stealth
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- bonus: 8
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary
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page_start: '231'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: swim
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spell_lists: null
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traits:
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- Humanoid
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- Lizardfolk
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