pathfinder-2-sqlite-MIRROR/data/monsters/naunet.yaml

355 lines
9.3 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 5
dex_mod: 3
int_mod: 0
str_mod: 5
wis_mod: 3
ac: 24
ac_special: null
active_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes
count as that type for 1 minute or until it uses Adaptive Strike again.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Adaptive Strike
range: null
raw_description: '**Adaptive Strike** [Free Action] (__divine__, __polymorph__,
__transmutation__) The naunet chooses adamantine, cold iron, or silver; its melee
Strikes count as that type for 1 minute or until it uses Adaptive Strike again.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The naunet can take the appearance of any Small, Medium, or Large animal,
beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses
with its Strikes but might change the damage type its Strikes deal.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) The naunet can take the appearance of any Small, Medium, or
Large animal, beast, or humanoid. This doesn''t change its Speed or its attack
and damage bonuses with its Strikes but might change the damage type its Strikes
deal.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the naunet's tentacle Strike is __stupefied 2__ for
1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this
way, the duration extends by 1 round instead. A chaotic creature is only __stupefied
1__ instead.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Confounding Slam
range: null
raw_description: '**Confounding Slam** (__divine__, __emotion__, __enchantment__,
__mental__) A creature hit by the naunet''s tentacle Strike is __stupefied 2__
for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in
this way, the duration extends by 1 round instead. A chaotic creature is only
__stupefied 1__ instead.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- emotion
- enchantment
- mental
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+8 bludgeoning, DC 26
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d8+8 bludgeoning, DC 26'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A naunet''s vital organs shift and change shape and position constantly.
Immediately after the naunet takes acid, electricity, or sonic damage, it gains
the listed amount of resistance to that damage type. This lasts for 1 hour or
until the next time the protean takes damage of one of the other types (in which
case its resistance changes to match that type), whichever comes first.
The naunet is immune to polymorph effects unless it is a willing target. If blinded
or deafened, the naunet automatically recovers at the end of its next turn as
new sensory organs grow to replace the compromised ones.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A naunet''s
vital organs shift and change shape and position constantly. Immediately after
the naunet takes acid, electricity, or sonic damage, it gains the listed amount
of resistance to that damage type. This lasts for 1 hour or until the next time
the protean takes damage of one of the other types (in which case its resistance
changes to match that type), whichever comes first.
The naunet is immune to polymorph effects unless it is a willing target. If blinded
or deafened, the naunet automatically recovers at the end of its next turn as
new sensory organs grow to replace the compromised ones.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- transmutation
trigger: null
description: 'Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file
troops of protean armies. Resembling a thick salamander with a wide head, a powerful
tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are
the most bestial of the proteans and occupy one of their lowest castes. Naunets
are 12 feet long and weigh 900 pounds.
All proteans are prone to unpredictable fits and unexpected action, but compared
to most others, naunets are much more bestial. Always ready for a fight, naunets
pride themselves in acting swiftly and striking before unpleasant distractions like
diplomacy can blunt a combat''s beginning.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 23'
hp: 120
hp_misc: fast healing 2
languages:
- Abyssal
- Celestial
- Protean
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+8
type: piercing
name: jaws
plus_damage:
- formula: null
type: 1d6 chaotic
to_hit: 18
traits:
- chaotic
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d8+8
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: 1d6 chaotic
- formula: null
type: Grab
to_hit: 18
traits:
- chaotic
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+6
type: piercing
name: tentacle
plus_damage:
- formula: null
type: 1d6 chaotic
- formula: null
type: confounding slam
to_hit: 18
traits:
- agile
- chaotic
- magical
- reach 10 feet
name: Naunet
perception: 14
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: precision
- amount: 10
misc: null
type: protean anatomy
saves:
fort: 18
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 14
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A naunet can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects
of __nondetection__ or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
A naunet can anticipate the most likely presence of a creature through a supernatural
insight into chaotic probabilities and chance. This grants it the ability to sense
creatures within the listed range. A creature under the effects of __nondetection__
or that is otherwise shielded from divinations and predictions cannot be noticed
via entropy sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
- prediction
trigger: null
senses:
- entropy sense (imprecise) 30 feet
- darkvision
size: Large
skills:
- bonus: 14
misc: null
name: Acrobatics
- bonus: 16
misc: null
name: Athletics
- bonus: 16
misc: null
name: Intimidation
- bonus: 14
misc: null
name: Stealth
- bonus: 12
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '267'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 30
misc: null
type: fly
- amount: 25
misc: null
type: swim
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: 16
cantrips: null
constants:
- level: 4
spells:
- misc: null
name: freedom of movement
dc: 26
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: null
name: acid arrow
- misc: null
name: solid fog
- level: 3
spells:
- misc: at will
name: shatter
- level: 2
spells:
- misc: at will
name: obscuring mist
- level: 1
spells:
- misc: at will; lawful only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- Monitor
- Protean
weaknesses:
- amount: 5
misc: null
type: lawful