180 lines
5.2 KiB
YAML
180 lines
5.2 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 2
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dex_mod: 4
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int_mod: -3
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str_mod: 1
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wis_mod: 1
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ac: 20
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d6 bludgeoning, DC 17
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 1d6 bludgeoning, DC 17'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: 4 rounds
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name: Reefclaw Venom
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range: null
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raw_description: '**Reefclaw Venom** (__poison__) **Saving Throw** DC 17 Fortitude;
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**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__
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(1 round), **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round).'
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requirements: null
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saving_throw: DC 17 Fortitude
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stages:
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- effect: 1d6 poison damage and __enfeebled 1__ (1 round),
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- effect: 1d6 poison damage and __enfeebled 2__ (1 round).
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success: null
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traits:
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- poison
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trigger: null
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alignment: CN
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The reefclaw makes a claw Strike before dying.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Death Frenzy
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range: null
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raw_description: '**Death Frenzy** [Reaction] **Trigger** The reefclaw is reduced
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to 0 Hit Points. **Effect** The reefclaw makes a claw Strike before dying.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: The reefclaw is reduced to 0 Hit Points.
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description: 'Reefclaws are aquatic monsters that resemble huge shrimp or lobsters.
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As one might expect from its name, a reefclaw''s oversized claws are powerful weapons
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with their vicelike grip and the ability to inject potent venom into unfortunate
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prey.
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While reefclaws can''t speak, they are intelligent enough to understand the local
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language of humanoids near their hunting grounds. The creatures sometimes listen
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to conversations, either to gain intelligence on the best place to ambush aquatic
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or land-dwelling prey, or merely for entertainment value—reefclaws are particularly
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fond of listening to people with high-pitched voices. Reefclaws are usually solitary
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hunters, but small swarms of female reefclaws have been known to gather around a
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single male for mating purposes or together for the communal raising of their broods.
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In the latter case, the females will perform widespread hunts in order to bring
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back a large enough bounty to feed their young. Such hunting parties are extremely
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dangerous—they''ve been known to tip over small flshing boats and attack those who
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fall overboard.
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Once a reefclaw has decided upon a course of action, it follows through even if
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doing so spells its own end. More than one reefclaw survivor has said that the creature
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released its bone-crushing grasp only after its brains were leaking from its broken
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skull, and even then the reefclaw was able to perform a terrible last slash as part
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of its dying breath. During mating season, female reefclaws are often a little more
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pragmatic and release their prey before endangering themselves and their offspring.
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Despite their intelligence and the accompanying moral quandaries, reefclaws frequently
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find their way onto the dinner plates of land-dwelling hunters such as humans and
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hobgoblins. According to those who have a taste for reefclaw flesh, the meat is
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either delectably sweet (for reefclaws raised in colder waters) or slightly tangy
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(in the case of warm-water reefclaws). Most civilized people who know of reefclaws''
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intellect find the act of eating them distasteful, but this does not dissuade unscrupulous
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nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense.
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Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more
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than willing to hunt the dangerous creatures—or, even better, hire out the task
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to naive adventurers.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 15'
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hp: 17
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hp_misc: null
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languages:
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- Common
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- (can't speak any language)
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+1
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: reefclaw venom
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- formula: null
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type: Grab
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to_hit: 9
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traits:
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- finesse
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name: Reefclaw
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perception: 8
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ranged_attacks: null
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 4
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will_misc: null
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senses:
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- darkvision
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size: Small
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 4
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misc: +8 to Swim
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name: Athletics
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sources:
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- abbr: Bestiary
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page_start: '279'
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page_stop: null
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speed:
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- amount: 5
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misc: null
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type: Land
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- amount: 30
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misc: null
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type: swim
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spell_lists: null
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traits:
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- Aberration
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- Aquatic
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