302 lines
9.3 KiB
YAML
302 lines
9.3 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 2
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int_mod: -4
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str_mod: 5
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wis_mod: 3
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ac: 19
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ac_special: null
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active_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: The scarecrow's head bursts into ghostly, heatless flame that sheds
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bright light in a 20-foot emanation (and dim light to the next 20 feet). If the
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scarecrow uses this ability on the first round of combat, any creature that has
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not acted yet is startled and becomes __flat-footed__ against the scarecrow for
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1 round. It can suppress the light by using this action again.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Baleful Glow
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range: null
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raw_description: '**Baleful Glow** [Free Action] (__concentrate__, __mental__,
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__occult__) The scarecrow''s head bursts into ghostly, heatless flame that sheds
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bright light in a 20-foot emanation (and dim light to the next 20 feet). If the
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scarecrow uses this ability on the first round of combat, any creature that has
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not acted yet is startled and becomes __flat-footed__ against the scarecrow for
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1 round. It can suppress the light by using this action again.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- mental
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- occult
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The scarecrow's strikes deal an additional 1d6 mental damage to __frightened__
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creatures.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Clawing Fear
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range: null
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raw_description: '**Clawing Fear** The scarecrow''s strikes deal an additional 1d6
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mental damage to __frightened__ creatures.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Until it acts, the scarecrow resembles an ordinary scarecrow. It has
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an automatic result of 32 on __Deception__ checks and DCs to pass as an ordinary
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scarecrow.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Mundane Appearance
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range: null
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raw_description: '**Mundane Appearance** [One Action] (__concentrate__) Until it
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acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result
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of 32 on __Deception__ checks and DCs to pass as an ordinary scarecrow.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'The scarecrow''s eyes flicker with an unnerving glow. A creature can''t
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reduce its __frightened__ condition below 1 as long as it is in the aura''s emanation.
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When a creature enters or starts its turn in the aura, it must attempt a DC 18
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Will save. Birds and other avian creatures take a –2 circumstance penalty to this
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save.'
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Scarecrow's Leer
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range: 40 feet
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raw_description: '**Scarecrow''s Leer** (__aura__, __emotion__, __fear__, __mental__,
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__occult__, __visual__) 40 feet. The scarecrow''s eyes flicker with an unnerving
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glow. A creature can''t reduce its __frightened__ condition below 1 as long as
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it is in the aura''s emanation.
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When a creature enters or starts its turn in the aura, it must attempt a DC 18
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Will save. Birds and other avian creatures take a –2 circumstance penalty to this
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save.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- emotion
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- fear
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- mental
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- occult
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: The creature is unaffected and is then temporarily immune for
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24 hours.
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description: The creature is unaffected and is then temporarily immune for 24 hours.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The creature is unaffected and is then temporarily
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immune for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is frightened 1.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Success
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range: null
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raw_description: '**Success** The creature is frightened 1.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is frightened 1.
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is frightened 2 and is __fascinated__ by the scarecrow
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until the end of its next turn.
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effect: null
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failure: The creature is frightened 2 and is __fascinated__ by the scarecrow until
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the end of its next turn.
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Failure
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range: null
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raw_description: '**Failure** The creature is frightened 2 and is __fascinated__
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by the scarecrow until the end of its next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: As failure, but frightened 3.
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critical_success: null
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description: As failure, but frightened 3.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** As failure, but frightened 3.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'A ramshackle collection of materials in a human shape, the scarecrow
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construct is indistinguishable from a normal scarecrow until it slowly creaks to
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life. As it animates, its carved pumpkin or sackcloth face bursts into eldritch
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flame, sending fear creeping into the air around it. Each scarecrow is handcrafted
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and unique in its appearance, though most are 5 to 6 feet tall and constructed of
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a combination of wood, cloth, rope, straw, sawdust, discarded husks and cobs, and
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similar materials, all dressed in ragged pastoral garments. This rudimentary construction
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makes a scarecrow somewhat fragile, prone to snapping limbs in the crush of battle.
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Yet its structure is adaptable, allowing it to reshape another piece of itself into
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a clawed limb or grip a severed portion of itself to swat at its foes.
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When a scarecrow is created, it must be anointed with a drop of its creator''s blood
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into each of its eyes. This blood soaks into the material and siphons a tiny sliver
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of the creator''s soul away—not enough to harm the creator, but more than enough
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to imbue the scarecrow with an instinctive intellect that allows it to follow commands
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as eagerly as a well-trained (if ill-tempered) guard dog. When a scarecrow is destroyed,
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the blood leaks back out from its eyes, but the portion of the creator''s soul never
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returns.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 19'
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hp: 60
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hp_misc: null
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immunities:
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- bleed
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
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- nonlethal attacks
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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level: 4
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: claw
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plus_damage:
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- formula: null
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type: clawing fear
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to_hit: 13
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traits:
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- versatile S
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name: Scarecrow
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perception: 11
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ranged_attacks: null
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resistances:
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- amount: 5
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misc: except slashing
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type: physical
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 11
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 12
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misc: null
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name: Athletics
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sources:
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- abbr: Bestiary 2
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page_start: '232'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Construct
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weaknesses:
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- amount: 5
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misc: null
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type: fire
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