pathfinder-2-sqlite-MIRROR/data/monsters/shadow.yaml

188 lines
5.2 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 0
dex_mod: 4
int_mod: -2
str_mod: -5
wis_mod: 2
ac: 20
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature's shadow is pulled free by Steal Shadow, it becomes
a shadow spawn under the command of the shadow that created it. This shadow spawn
doesn't have Steal Shadow and is perpetually and incurably __clumsy 2__. If the
creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged,
autonomous shadow. If the creature recovers from its enfeeblement, its shadow
returns to it and the shadow spawn is extinguished.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shadow Spawn
range: null
raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal
Shadow, it becomes a shadow spawn under the command of the shadow that created
it. This shadow spawn doesn''t have Steal Shadow and is perpetually and incurably
__clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow
spawn becomes a full-fledged, autonomous shadow. If the creature recovers from
its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The shadow can Hide or end its Sneak in a creature's or object's shadow.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Slink in Shadows
range: null
raw_description: '**Slink in Shadows** The shadow can Hide or end its Sneak in a
creature''s or object''s shadow.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** The shadow hit a living creature with a shadow hand
Strike on its previous action.'
effect: The shadow pulls at the target's shadow, making the creature __enfeebled
1__. This is cumulative with other __enfeebled__ conditions from shadows, to a
maximum of __enfeebled 4__. If this increases a creature's __enfeebled__ value
to 3 or more, the target's shadow is separated from its body (see shadow spawn).
__Enfeebled__ from Steal Shadow decreases by 1 every hour.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Steal Shadow
range: null
raw_description: '**Steal Shadow** [One Action] (__divine__, __necromancy__) **Requirement**
The shadow hit a living creature with a shadow hand Strike on its previous action.
**Effect** The shadow pulls at the target''s shadow, making the creature __enfeebled
1__. This is cumulative with other __enfeebled__ conditions from shadows, to a
maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value
to 3 or more, the target''s shadow is separated from its body (see shadow spawn).
__Enfeebled__ from Steal Shadow decreases by 1 every hour.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An object shedding magical light (such as from the light spell) is
treated as magical when used to attack the shadow.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Light Vulnerability
range: null
raw_description: '**Light Vulnerability** An object shedding magical light (such
as from the light spell) is treated as magical when used to attack the shadow.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'The mysterious undead known as shadows lurk in dark places and feed
on those who stray too far from the light. Those who parley with shadows, typically
by keeping them at bay with a glowing weapon, may learn great secrets, for they
are ideal spies.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 19'
hp: 40
hp_misc: null
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
languages:
- Necril
level: 4
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+3
type: negative
name: shadow hand
plus_damage: null
to_hit: 15
traits:
- finesse
- magical
name: Shadow
perception: 10
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: all
saves:
fort: 8
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 12
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: Acrobatics
- bonus: 14
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '289'
page_stop: null
speed:
- amount: 30
misc: null
type: fly
spell_lists: null
traits:
- Incorporeal
- Undead
weaknesses:
- amount: null
misc: null
type: light vulnerability