pathfinder-2-sqlite-MIRROR/data/monsters/vampiric mist.yaml

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7.8 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 5
int_mod: -1
str_mod: -5
wis_mod: 2
ac: 18
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a vampiric mist damages a creature with a misty tendril Strike,
the creature must attempt a DC 20 Fortitude save. If the Strike was a critical
hit, the outcome of the creature's save is one degree worse than the result of
the saving throw. Any temporary Hit Points the vampiric mist gains from Blood
Siphon fade after 1 hour.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blood Siphon
range: null
raw_description: '**Blood Siphon** When a vampiric mist damages a creature with
a misty tendril Strike, the creature must attempt a DC 20 Fortitude save. If the
Strike was a critical hit, the outcome of the creature''s save is one degree worse
than the result of the saving throw. Any temporary Hit Points the vampiric mist
gains from Blood Siphon fade after 1 hour.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: The creature is unaffected.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __drained 1__, and the vampiric mist gains 5 temporary
Hit Points.
effect: null
failure: The creature is __drained 1__, and the vampiric mist gains 5 temporary
Hit Points.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The creature is __drained 1__, and the vampiric mist
gains 5 temporary Hit Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is drained 2. The vampiric mist gains 10 temporary
Hit Points and takes on an intense red until the end of its next turn. During
this time, it gains a +2 status bonus to AC and saves and is __quickened__. It
can use its extra action only to Strike.
critical_success: null
description: The creature is drained 2. The vampiric mist gains 10 temporary Hit
Points and takes on an intense red until the end of its next turn. During this
time, it gains a +2 status bonus to AC and saves and is __quickened__. It can
use its extra action only to Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** The creature is drained 2. The vampiric mist
gains 10 temporary Hit Points and takes on an intense red until the end of its
next turn. During this time, it gains a +2 status bonus to AC and saves and is
__quickened__. It can use its extra action only to Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'Though they''re often mistaken for __vampires__ in gaseous form or an
unusual type of __air elemental__, vampiric mists are in fact strange aberrant life-forms.
With an amorphous body that consists as much of fluid as it does of air, these creatures
dwell in swamps or moist underground regions where their vulnerability to heat isn''t
as much of a concern. Still, they prefer to lair near the fringes of such areas,
as a vampiric mist needs a constant supply of fresh blood for sustenance. While
blood drawn from animals is just as nutritious as blood from anything else, these
sadistic monsters vastly prefer the flavor of blood drawn from thinking creatures.
Like __will-o''-wisps__, vampiric mists find that fear flavors the blood, though
they gain no particular advantage by feeding on the frightened.
Although somewhat intelligent, vampiric mists do not form societies. They sometimes
group into small gangs, but even then they show little interest in working together.
Vampiric mists spend most of their time seeking prey—a pursuit they approach with
great creativity. The mists'' propensity for taking on vague, skeletal forms of
the creatures whose blood they drink further adds to their mystique and fuels rumors
that they have connections to the undead. Indeed, many vampiric mists enjoy using
this common misconception to their advantage, leading foes to apply foolish tactics—such
as tricking spellcasters into attempting to use positive energy against them as
if they were undead monsters.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18'
hp: 35
hp_misc: null
immunities:
- precision
languages:
- Aklo
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: null
type: 2d6 slashing damage
name: misty tendril
plus_damage:
- formula: null
type: 1d6 persistent bleed damage
- formula: null
type: blood siphon
to_hit: 10
traits:
- agile
- finesse
name: Vampiric Mist
perception: 9
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: physical
saves:
fort: 8
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 9
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A vampiric mist's body is composed of a semisolid red mist similar
in consistency to thick foam. This enables a vampiric mist to move through spaces
as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric
mist can't wear or interact with objects. It also can't enter water or other fluids,
and it's treated as Tiny for the purpose of how wind affects it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Misty Form
range: null
raw_description: '**Misty Form** A vampiric mist''s body is composed of a semisolid
red mist similar in consistency to thick foam. This enables a vampiric mist to
move through spaces as narrow as 1 inch in diameter with no reduction to its Speed.
However, a vampiric mist can''t wear or interact with objects. It also can''t
enter water or other fluids, and it''s treated as Tiny for the purpose of how
wind affects it.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A vampiric mist can sense creatures that have blood within 60 feet.
It can sense exposed blood within a mile.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sense Blood
range: null
raw_description: '**Sense Blood** A vampiric mist can sense creatures that have
blood within 60 feet. It can sense exposed blood within a mile.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- sense blood (imprecise) 60 feet
size: Medium
skills:
- bonus: 10
misc: null
name: Acrobatics
- bonus: 10
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '278'
page_stop: null
speed:
- amount: 40
misc: null
type: fly
spell_lists: null
traits:
- Aberration
weaknesses:
- amount: 5
misc: null
type: fire