257 lines
6.9 KiB
YAML
257 lines
6.9 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 2
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dex_mod: 4
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int_mod: 1
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str_mod: 1
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wis_mod: 1
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ac: 16
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A vexgit's maul Strike against an object deals ignores up to 5 of the
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object's Hardness.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Destructive Smash
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range: null
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raw_description: '**Destructive Smash** A vexgit''s maul Strike against an object
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deals ignores up to 5 of the object''s Hardness.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The vexgit creates a __snare__ of their level or lower that normally takes
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1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at
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a time—if they create a new snare, the previously created one vanishes.
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failure: null
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frequency: once per hour
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Gremlin Snare
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range: null
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raw_description: '**Gremlin Snare** [Three Actions] (__conjuration__, __primal__)
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**Frequency** once per hour; **Effect** The vexgit creates a __snare__ of their
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level or lower that normally takes 1 minute to craft at no cost. A single vexgit
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can maintain one gremlin snare at a time—if they create a new snare, the previously
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created one vanishes.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- conjuration
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- primal
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The vexgit makes a +9 spell attack against a creature or unattended object.
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If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a
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metal item the target is wearing or holding, ignoring its Hardness. If they hit
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an unattended metal item, the item takes this damage automatically. If a creature
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uses __Shield Block__ with a metal shield against this attack, the shield is automatically
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__broken__, but no other item is rusted on that attack.
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failure: null
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frequency: once per hour
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Rusting Grasp
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range: null
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raw_description: '**Rusting Grasp** [Two Actions] (__primal__, __transmutation__)
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**Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against
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a creature or unattended object. If they succeed, the vexgit deals 1d6 damage
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(doubled on a critical hit) to a metal item the target is wearing or holding,
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ignoring its Hardness. If they hit an unattended metal item, the item takes this
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damage automatically. If a creature uses __Shield Block__ with a metal shield
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against this attack, the shield is automatically __broken__, but no other item
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is rusted on that attack.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a vexgit succeeds or critically succeeds at a check to __Disable
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a Device__, they gain an additional success toward disabling a complex device.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Speedy Sabotage
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range: null
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raw_description: '**Speedy Sabotage** When a vexgit succeeds or critically succeeds
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at a check to __Disable a Device__, they gain an additional success toward disabling
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a complex device.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: LE
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automatic_abilities: null
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description: 'These gremlins are covered head-to-toe by a crustacean-like exoskeleton
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that clacks and rattles whenever a vexgit moves. They delight in sabotaging the
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works of other creatures, often turning these works into dangerous traps. An individual
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vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from
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a boat hull. Buildings infested by vexgits become filled with traps like portcullises
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descending suddenly, water pipes exploding violently, and clock towers disgorging
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an avalanches of gears.
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Aware of their own physical weakness, vexgits carry hammers and other tools to leverage
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pieces apart or smash whatever they''re unable to disassemble. Indeed, a hammer
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sized for a human becomes a maul in the tiny hands of a vexgit.
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Vexgit infestations range from one to a score. Larger groups are often led by a
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more powerful vexgit with additional skill in thievery or primal magic. Trained
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giant rats, vipers, and rat swarms are common in vexgit lairs.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
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hp: 24
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hp_misc: null
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items:
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- maul
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languages:
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- Undercommon
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d12+1
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type: bludgeoning
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name: maul
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plus_damage:
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- formula: null
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type: Destructive Smash
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to_hit: 8
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traits:
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- shove
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- action_cost: One Action
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damage:
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formula: 1d6+1
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type: piercing
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name: bite
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plus_damage: null
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to_hit: 11
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traits:
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- agile
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- finesse
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name: Vexgit
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perception: 6
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ranged_attacks: null
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saves:
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fort: 5
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature that can hear gains a +2 circumstance bonus to its Perception
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DC against a vexgit's attempts to __Sneak__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Clacking Exoskeleton
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range: null
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raw_description: '**Clacking Exoskeleton** A creature that can hear gains a +2 circumstance
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bonus to its Perception DC against a vexgit''s attempts to __Sneak__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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size: Tiny
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: null
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name: Athletics
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- bonus: 6
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misc: +8 traps
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name: Crafting
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- bonus: 6
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misc: null
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name: Nature
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- bonus: 5
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misc: see clacking exoskeleton
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name: Stealth
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- bonus: 7
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misc: null
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name: Thievery
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sources:
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- abbr: Bestiary 2
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page_start: '134'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 1
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spells:
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- misc: null
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name: prestidigitation
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constants: null
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dc: 17
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focus_points: null
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misc: null
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spell_lists:
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- level: 1
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spells:
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- misc: null
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name: alarm
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spells_source: Primal Innate Spells
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traits:
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- Fey
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- Gremlin
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weaknesses:
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- amount: 2
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misc: null
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type: cold iron
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