272 lines
7.9 KiB
YAML
272 lines
7.9 KiB
YAML
ability_mods:
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cha_mod: -3
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con_mod: 7
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dex_mod: 5
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int_mod: -4
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str_mod: 8
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wis_mod: 5
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ac: 33
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The viper vine releases a 60-foot emanation of invisible pollen that
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stays in the air for 5 rounds unless dispersed by a moderate or stronger wind.
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Each creature that enters or starts its turn in the area must attempt a DC 33
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Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4
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rounds.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Captivating Pollen
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range: null
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raw_description: '**Captivating Pollen** [One Action] (__enchantment__, __incapacitation__,
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__mental__, __poison__) The viper vine releases a 60-foot emanation of invisible
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pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger
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wind. Each creature that enters or starts its turn in the area must attempt a
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DC 33 Will save or be captivated. The viper vine can''t use Captivating Pollen
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for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- enchantment
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- incapacitation
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- mental
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- poison
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: The creature is unaffected and is temporarily immune to Captivating
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Pollen for 24 hours.
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description: The creature is unaffected and is temporarily immune to Captivating
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Pollen for 24 hours.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The creature is unaffected and is temporarily
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immune to Captivating Pollen for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is __sickened 1__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Success
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range: null
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raw_description: '**Success** The creature is __sickened 1__.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is __sickened 1__.
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is __fascinated__, and it must spend each of its actions
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to move closer to the viper vine as expediently as possible while avoiding obvious
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dangers. If a captivated creature is adjacent to the viper vine, it stays still
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and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura
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at the end of its turn.
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effect: null
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failure: The creature is __fascinated__, and it must spend each of its actions to
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move closer to the viper vine as expediently as possible while avoiding obvious
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dangers. If a captivated creature is adjacent to the viper vine, it stays still
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and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura
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at the end of its turn.
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Failure
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range: null
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raw_description: '**Failure** The creature is __fascinated__, and it must spend
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each of its actions to move closer to the viper vine as expediently as possible
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while avoiding obvious dangers. If a captivated creature is adjacent to the viper
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vine, it stays still and doesn''t act. It ceases to be fascinated if it''s no
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longer in the pollen aura at the end of its turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: As failure, plus the creature is __stupefied 2__ for 24 hours.
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critical_success: null
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description: As failure, plus the creature is __stupefied 2__ for 24 hours.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** As failure, plus the creature is __stupefied
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2__ for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 3d8+8 bludgeoning, DC 33
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 3d8+8 bludgeoning, DC 33'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When exposed to a __cold__ effect, the viper vine is overwhelmed by
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lethargy, becoming __slowed 1__ for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Cold Vulnerability
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range: null
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raw_description: '**Cold Vulnerability** When exposed to a __cold__ effect, the
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viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'A voracious, flesh-eating carnivore, the viper vine has a single enormous
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blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses
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the approach of suitable prey through its sensitive, shallowly buried root system,
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it rises up like an agitated snake and unfurls its brightly colored bloom, an act
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that releases a cloud of mind-numbing pollen. Persistent stories claim the viper
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vine can lure prey into its clutches by swaying with a hypnotic motion, but this
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effect is in fact created by this invisible, odorless pollen cloud.
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Since a viper vine gains nourishment by consuming creatures rather than through
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ingesting moisture and soil, it has developed rudimentary locomotion and can drag
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itself along the ground with its tentacle-like roots. It even has a form of rudimentary
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sentience, allowing it to not only discern differences in prey and make limited
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tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking.
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The area around viper vine hunting grounds is often strewn with the partially devoured
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remains of victims. It''s not unusual to find the rotting corpses of wild animals,
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ill-fated adventurers, and even giants in the plant''s immediate vicinity, along
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with a scattering of incidental treasure left behind on the corpses. A viper vine
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rarely returns to the carcass of a creature it killed earlier, preferring to hunt
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fresh meat.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 31'
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hp: 270
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hp_misc: null
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level: 13
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 3d6+11
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: 3d6 poison
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to_hit: 27
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d10+11
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type: bludgeoning
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name: vine
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 27
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traits:
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- agile
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- reach 15 feet
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name: Viper Vine
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perception: 22
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ranged_attacks: null
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resistances:
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- amount: 15
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misc: null
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type: poison
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saves:
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fort: 26
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fort_misc: null
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misc: null
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ref: 24
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ref_misc: null
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will: 22
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will_misc: null
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senses:
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- low-light vision
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- tremorsense (imprecise) 60 feet
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size: Large
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skills:
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- bonus: 27
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misc: null
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name: Athletics
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- bonus: 24
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '287'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Plant
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