339 lines
9.2 KiB
YAML
339 lines
9.2 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 3
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dex_mod: 2
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int_mod: 1
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str_mod: 5
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wis_mod: 3
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ac: 28
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon breathes lightning that deals 5d12 electricity damage in
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an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for
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1d4 rounds.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__,
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__evocation__) The dragon breathes lightning that deals 5d12 electricity damage
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in an 80-foot line (DC 28 basic Reflex save). It can''t use Breath Weapon again
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for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- electricity
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When casting __create water__, the dragon can attempt to destroy liquid
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instead of creating it, turning an equal amount of liquid into sand. This destroys
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liquid magic or alchemical items if they're of a lower level than the dragon (a
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creature can attempt a DC 26 Will save to protect all liquids in its possession).
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This doesn't affect the liquids in a creature's body.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Desert Thirst
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range: null
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raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
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__create water__, the dragon can attempt to destroy liquid instead of creating
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it, turning an equal amount of liquid into sand. This destroys liquid magic or
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alchemical items if they''re of a lower level than the dragon (a creature can
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attempt a DC 26 Will save to protect all liquids in its possession). This doesn''t
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affect the liquids in a creature''s body.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- transmutation
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon makes two claw Strikes and one horns Strike in any order.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Draconic Frenzy
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range: null
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raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
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and one horns Strike in any order.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon recharges its Breath Weapon whenever it scores a critical
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hit with a Strike.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Draconic Momentum
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range: null
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raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
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it scores a critical hit with a Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is __frightened 4__.
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critical_success: The creature is unaffected by the presence.
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description: A creature that first enters the area must attempt a Will save. Regardless
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of the result of the saving throw, the creature is temporarily immune to this
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monster's Frightful Presence for 1 minute.
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effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
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the triggering attack. If the dragon is Flying, it descends 10 feet after the
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attack is complete.
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failure: The creature is __frightened 2__.
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** A creature that first enters the area must
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attempt a Will save. Regardless of the result of the saving throw, the creature
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is temporarily immune to this monster''s Frightful Presence for 1 minute.
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**Critical Success** The creature is unaffected by the presence.
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**Success** The creature is __frightened 1__.
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**Failure** The creature is __frightened 2__.
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**Critical Failure** The creature is __frightened 4__.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is __frightened 1__.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: The dragon is targeted with an attack.
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description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
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dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
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often lair near or within cities and set out to bend the population to their will
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and gather hordes of servants. These dragons love spinning webs of conspiracy. A
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blue dragon''s lackeys typically don''t even realize that they serve a dragon, but
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instead think the protection money, tariffs, or taxes they are amassing is treasure
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for a cruel but legitimate master. In some ways, blue dragons even see their servants
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as a living hoard and value them like treasure. These dragons have been known to
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use these tactics even with their own chromatic cousins.
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Not all blue dragons work clandestinely. Some lord over desert tribes and hill people
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like vengeful gods, demanding both tribute and worship. No matter how blue dragons
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manage their underlings, their bearing is regal and their lairs palatial; they''re
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universally intolerant of insubordination, incompetence, and embezzlement, and punish
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perpetrators with murderous efficiency.
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Blue dragons are also known for their use and mastery of illusion magic. They make
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use of illusions to augment their manipulations and bewilder their foes in battle.
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Blue dragons also have some control over water, but use this ability to destroy
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water, something quite dangerous for those who encounter them in their desert lairs.
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The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers.
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As social creatures, blue dragons prefer to host guests in comfort—but their dwellings
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should not be so public that just anyone can come calling. A force of guards keeps
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out intruders, and clever illusions conceal the edifice from prying eyes. Rather
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than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings
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in its citadel— expensive art, ornate furniture, and architectural marvels.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26'
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hp: 170
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hp_misc: null
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immunities:
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- electricity
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- paralyzed
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- sleep
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languages:
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- Common
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- Draconic
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level: 9
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d8+11
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: 1d12 electricity
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to_hit: 21
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traits:
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- electricity
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d8+11
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 21
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 2d8+9
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 19
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 1d8+9
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type: piercing
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name: horns
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plus_damage: null
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to_hit: 19
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traits:
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- reach 10 feet
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name: Young Blue Dragon
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perception: 18
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ranged_attacks: null
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saves:
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fort: 19
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fort_misc: null
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misc: null
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ref: 18
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ref_misc: null
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will: 19
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon can mimic any sound it has heard. It must succeed at a Deception
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check with a +4 circumstance bonus to do so.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Sound Imitation
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range: null
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raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
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It must succeed at a Deception check with a +4 circumstance bonus to do so.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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size: Large
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skills:
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- bonus: 15
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misc: null
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name: Acrobatics
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- bonus: 16
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misc: null
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name: Arcana
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- bonus: 18
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misc: null
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name: Deception
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- bonus: 18
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misc: null
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name: Diplomacy
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- bonus: 18
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misc: null
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name: Intimidation
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- bonus: 16
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misc: null
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name: Society
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- bonus: 15
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misc: null
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name: Stealth
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- bonus: 16
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary
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page_start: '107'
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page_stop: null
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speed:
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- amount: 30
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misc: null
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type: Land
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- amount: 15
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misc: null
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type: burrow
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- amount: 100
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 4
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spells:
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- misc: null
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name: ghost sound
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constants: null
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dc: 28
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focus_points: null
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misc: null
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spell_lists:
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- level: 1
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spells:
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- misc: at will; see desert thirst
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name: create water
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spells_source: Arcane Innate Spells
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traits:
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- Dragon
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- Electricity
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