pathfinder-2-sqlite-MIRROR/data/monsters/ceustodaemon.yaml

224 lines
5.6 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 5
wis_mod: 2
ac: 23
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Ceustodaemons are formed from the souls of vile mortals, particularly
those who took efforts to hasten their own death, their willingness shaping them
into daemonic servants. Their otherworldly senses make them useful for protecting
vaults and similar locations on the Material Plane. Ceustodaemons are created to
serve, but always seek ways to subvert their bindings, so they can rend their mortal
summoners'' flesh. The worst type of conjurer calls upon ceustodaemons merely to
set them free into the world in hopes of currying favor with the powers of Abaddon.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
hp: 130
hp_misc: null
immunities:
- death effects
items: null
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+5
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil and vicious wounds
to_hit: 16
traits:
- evil
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d6+5
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil and vicious wounds
to_hit: 16
traits:
- agile
- evil
- magical
- reach 10 feet
name: Ceustodaemon
perception: 14
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the
cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each
creature that fails the save catch fire, taking 2d6 persistent fire damage. The
breath weapon can't be used again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __fire__)
The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take
7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature
that fails the save catch fire, taking 2d6 persistent fire damage. The breath
weapon can''t be used again for 1d4 rounds.'
requirements: null
success: null
traits:
- divine
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When bringing a ceustodaemon to another plane with effects like a __planar
binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced
by 5, and the ceustodaemon demands only half the normal cost for its service.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drawn to Service
range: null
raw_description: '**Drawn to Service** When bringing a ceustodaemon to another plane
with effects like a __planar binding__ or __planar ally__ ritual, the primary
and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half
the normal cost for its service.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: On a successful jaws or claw Strike, the ceustodaemon viciously tears
into its victim as similar wounds appear on its own body. The target takes an
extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage.
If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon
takes double damage as well.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vicious Wounds
range: null
raw_description: '**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon
viciously tears into its victim as similar wounds appear on its own body. The
target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same
extra damage. If this extra damage to the target is doubled, due to a critical
hit, the ceustodaemon takes double damage as well.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: good
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
- see invisibility
size: Large
skills:
- bonus: 15
misc: null
name: 'Deception '
- bonus: 13
misc: null
name: 'Intimidation '
- bonus: 12
misc: null
name: 'Stealth '
- bonus: 10
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 71
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 23
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: fly
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: x2
name: dispel magic
requirement: null
- frequency: null
name: paralyze
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, good only
name: detect alignment
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
name: see invisibility
requirement: null
to_hit: null
traits:
- NE
- Large
- Daemon
- Fiend
type: Creature
weaknesses: null