pathfinder-2-sqlite-MIRROR/data/monsters/arboreal warden.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: 1
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 20
ac_special:
- descr: 22 with shield raised
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An arboreal warden takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage
from axes.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Arboreal wardens are the rangers of arboreal society. These itinerant
folk have an innate curiosity about the woodlands in which they dwell, and rarely
stop to take root and rest in the same part of the forest twice. This wanderlust
makes wardens ideal forest patrollers and scouts. While they are robust combatants,
they know better than to confront dangerous foes on their own. Instead, they report
any dangers to arboreal regents. In rare cases, large groups of arboreal wardens
congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate
the hinterlands and gather intelligence on potential threats before returning to
report their findings. Arboreal wardens do not pretend to understand to other creatures''
motives—like most forces of the natural world, they are ambivalent about mortal
affairs that do not involve their forest.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
hp: 75
hp_misc: null
immunities: null
items:
- large bark shield (Hardness 3, Hit Points 20, BT 10)
- stone longsword
languages:
- Arboreal
- Common
- Sylvan
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d8+10
type: bludgeoning
name: stone longsword
plus_damage: null
to_hit: 13
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+10
type: bludgeoning
name: shield bash
plus_damage: null
to_hit: 13
traits: null
name: Arboreal Warden
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal warden Strides and then makes a shield bash Strike. If
the attack hits, the target is pushed 10 feet.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Push
range: null
raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and
then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: piercing
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- low-light vision
size: Large
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 9
misc: +14 in forests
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 24
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- NG
- Large
- Plant
type: Creature
weaknesses:
- amount: null
type: axe vulnerability
- amount: 10
type: fire