pathfinder-2-sqlite-MIRROR/data/monsters/cu sith.yaml

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4.6 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 4
int_mod: -3
str_mod: 6
wis_mod: 3
ac: 24
ac_special: null
alignment: N
automatic_abilities: null
description: 'Cu siths are hound-like doorkeepers of remote portals to other planes,
particularly portals to the untamed realm of the fey, the First World. They are
highly territorial and roam the highland moors they call home, constantly on the
hunt for any creatures that might intrude on their territory. Those that bargain
for safe passage to or from a portal find cu siths to be vigilant escorts that keep
travelers safe from extraplanar threats but also ensure their charges don''t veer
from the most direct path to their destination. Cu siths are highly proficient hunters,
and to mortals they offer a single warning in the form of their terrifying bark.
Creatures that refuse to flee upon hearing a cu sith''s warning bark risk a quick
and brutal death.
Cu siths cut imposing figures; they are as large as bulls and covered in intertwining
roots, plant matter, and shaggy green and white fur that terminates in a long, plaited
tail. Their eyes glow with a fiery green light.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 25'
hp: 140
hp_misc: null
immunities:
- fear
items: null
languages:
- Sylvan
- can't speak any language
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d10+9
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 17
traits: null
name: Cu Sith
perception: 16
proactive_abilities:
- action_cost: Two Actions
critical_failure: The creature is frightened 3 and fleeing.
critical_success: The creature is unaffected and immune to Dooming Bark for 24 hours.
description: 'Any creature within 200 feet of the cu sith that hears its Dooming
Bark must attempt a DC 24 Will save.
'
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: null
name: Dooming Bark
range: null
raw_description: "**Dooming Bark** [Two Actions] (__auditory__, __concentrate__,\
\ __fear__, __mental__, __necromancy__, __primal__) Any creature within 200 feet\
\ of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.\n\
\n**Critical Success** The creature is unaffected and immune to Dooming Bark for\
\ 24 hours.\n\n**Success** The creature is __frightened__ 1.\n\n**Failure** The\
\ creature is frightened 2.\n\n**Critical Failure** The creature is frightened\
\ 3 and __fleeing__. \n\nIf a creature is already frightened when it fails a save\
\ against Dooming Bark, its frightened value increases by 1 and it becomes __doomed__\
\ 1. A creature in an area that the cu sith can't easily reach—such as a hidden\
\ burrow or enclosed building—increases the degree of success of its saving throw\
\ against Dooming Bark by one step."
requirements: null
success: The creature is frightened 1.
traits:
- auditory
- concentrate
- fear
- mental
- necromancy
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The cu sith has a Large or smaller creature grabbed in its jaws
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Worry Prey
range: null
raw_description: '**Worry Prey** (__attack__) **Requirements** The cu sith has
a Large or smaller creature grabbed in its jaws; **Effect** The cu sith viciously
shakes its prey. The cu sith makes a jaws Strike against the grabbed creature
with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals
jaws damage, maintains its Grab, and attempts an __Athletics__ check to __Disarm__
its target of anything it is holding. On a miss, the cu sith releases the creature.'
requirements: null
success: null
traits:
- attack
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: cold iron
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +16
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 15
misc: null
name: 'Acrobatics '
- bonus: 17
misc: null
name: 'Athletics '
- bonus: 17
misc: null
name: 'Stealth '
- bonus: 16
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: 79
page_stop: null
speed:
- amount: 40
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Fey
type: Creature
weaknesses: null