pathfinder-2-sqlite-MIRROR/data/monsters/giant animated statue.yaml

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4.9 KiB
YAML

ability_mods:
cha_mod: -5
con_mod: 6
dex_mod: -1
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 26
ac_special:
- descr: 22 when broken
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Like normal objects, an giant animated statue has Hardness. This Hardness
reduces any damage it takes by an amount equal to the Hardness. Once an giant
animated statue is reduced to less than half its Hit Points, or immediately upon
being damaged by a critical hit, its construct armor breaks and its Armor Class
is reduced to 22.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an giant animated statue
has Hardness. This Hardness reduces any damage it takes by an amount equal to
the Hardness. Once an giant animated statue is reduced to less than half its Hit
Points, or immediately upon being damaged by a critical hit, its construct armor
breaks and its Armor Class is reduced to 22.'
requirements: null
success: null
traits: null
trigger: null
description: 'As with any humanoid animated statues of Medium size, giant animated
statues are used to guard locations of importance, but their increased size and
power make them most useful in large vaults, spacious chambers, or outdoor locations.
Animated objects of this strength and size are ideal for tasks and responsibilities
usually performed by golems, and more powerful animated objects are thus all but
unheard of.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 23'
hp: 100
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d12+6
type: bludgeoning
name: stone fist
plus_damage:
- formula: null
type: Grab
to_hit: 19
traits:
- magical
name: Giant Animated Statue
perception: 13
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The statue carries a wide brazier full of hot coals. To make flaming
coal Strikes or use Burn Alive, the statue must have the brazier held in one hand
or otherwise have it within reach. Instead of targeting the statue with an attack,
a creature can target the brazier directly. The brazier has the same AC and saves
as the statue. Dealing 15 cold damage to the brazier or dousing it with at least
2 gallons of water extinguishes the coals. This prevents the statue from using
Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Brazier
range: null
raw_description: '**Brazier** The statue carries a wide brazier full of hot coals.
To make flaming coal Strikes or use Burn Alive, the statue must have the brazier
held in one hand or otherwise have it within reach. Instead of targeting the statue
with an attack, a creature can target the brazier directly. The brazier has the
same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing
it with at least 2 gallons of water extinguishes the coals. This prevents the
statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8
fire damage.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The statue grinds a creature it has grabbed into the red-hot coals
of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Burn Alive
range: null
raw_description: '**Burn Alive** (__fire__) The statue grinds a creature it has
grabbed into the red-hot coals of its brazier. The target takes 3d8 fire damage
and 1d8 persistent fire damage.'
requirements: null
success: null
traits:
- fire
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d6+6
type: bludgeoning and 2d8 fire
name: flaming coal
plus_damage: null
to_hit: 12
traits:
- fire
- magical
- range increment 80 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 17
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +13
- darkvision
size: Huge
skills:
- bonus: 17
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 21
page_stop: null
speed:
- amount: 30
type: Land
spell_lists: null
traits:
- N
- Huge
- Construct
- Earth
- Mindless
type: Creature
weaknesses: null