216 lines
5.9 KiB
YAML
216 lines
5.9 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 3
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dex_mod: 2
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int_mod: -1
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str_mod: 4
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wis_mod: 1
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ac: 17
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature that slays a draugr is subjected to a __mariner's curse__
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spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea
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or after 1 week passes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: The Sea's Revenge
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range: null
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raw_description: '**The Sea''s Revenge** (__curse__, __divine__, __necromancy__)
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A creature that slays a draugr is subjected to a __mariner''s curse__ spell with
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a save DC of 17. The curse ends if the draugr is buried in a calm sea or after
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1 week passes.'
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requirements: null
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success: null
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traits:
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- curse
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- divine
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- necromancy
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trigger: null
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description: 'Risen corpses of sailors who died at sea, draugr reek of the rot and
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decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed,
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barnacles, and dead sea creatures cling to their bodies. Draugr can''t speak, but
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expresses their malicious emotions with gurgles, as though they were eternally drowning
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with lungs full of water. They desire little more than to attack living creatures,
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especially those who sail the sea. Even when they go upon land, draugrs often drag
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the corpses of those they strike down back to the water, populating the depths with
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even more dead.
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Draugr rise in the haunted places of the sea, where restless spirits, swells of
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negative energy, or supernatural storms deliver death. A corpse might rest at the
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bottom of the sea for some time before awakening as a draugr. Collecting detritus
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and organisms, a corpse becomes increasingly disgusting before it finally rises.
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Proximity to intelligent life can expedite this process, and an underwater explorer
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who happens upon a shipwreck might cause a body to snap to unlife as a draugr suddenly.
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The creatures don''t take intrusions lightly, especially upon their place of death.
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Though steeped in evil, draugr are susceptible to reminders of their lives as mariners.
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In particular, a well-performed sea shanty or call-and-response work song might
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cause a draugr to become lost in reverie for a moment. The creatures have even been
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witnessed moaning along, unable to sing the words but providing haunting accompaniment.
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The lull rarely lasts long, though, as the beauty of the song quickly becomes a
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reminder of the tragedy that befell the draugr, reaffirming their desire for blood
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and death.
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More powerful draugr with burning red eyes are called draugr captains. They''re
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3rd-level creatures with __elite adjustments__ that can cast __obscuring mist__
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as an innate divine spell three times per day.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 16'
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hp: 35
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items:
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- greataxe
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- leather armor
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knowledge_checks:
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dc: 16
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skills:
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- Religion
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languages:
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- Common
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- can't speak any language
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d12+4
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type: slashing
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name: greataxe
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plus_damage:
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- formula: null
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type: grotesque gift
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to_hit: 10
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traits:
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d4+4
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type: slashing
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name: fist
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plus_damage:
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- formula: null
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type: grotesque gift
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to_hit: 10
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traits:
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- agile
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name: Draugr
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perception: 7
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A draugr's attacks spatter their targets with rancid flesh and rotting
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seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude
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save or become __sickened 1__ (sickened 2 on a critical failure).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Grotesque Gift
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range: null
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raw_description: '**Grotesque Gift** (__olfactory__) A draugr''s attacks spatter
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their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr''s
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Strike must succeed at a DC 15 Fortitude save or become __sickened 1__ (sickened
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2 on a critical failure).'
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requirements: null
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success: null
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traits:
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- olfactory
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The draugr makes a melee Strike and compares the attack roll result
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to the AC of up to two foes, each of whom must be within its melee reach and adjacent
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to each other. Roll damage only once and apply it to each creature hit. A Swipe
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counts as two attacks for the draugr's multiple attack penalty.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swipe
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range: null
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raw_description: '**Swipe** [Two Actions] The draugr makes a melee Strike and compares
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the attack roll result to the AC of up to two foes, each of whom must be within
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its melee reach and adjacent to each other. Roll damage only once and apply it
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to each creature hit. A Swipe counts as two attacks for the draugr''s multiple
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attack penalty.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 3
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type: fire
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- darkvision
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: 'Athletics '
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- bonus: 8
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 102
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 25
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type: swim
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spell_lists: null
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traits:
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- CE
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- Medium
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- Undead
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- Water
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type: Creature
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weaknesses:
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- amount: 5
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type: positive
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