235 lines
6.1 KiB
YAML
235 lines
6.1 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 2
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dex_mod: 4
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int_mod: 1
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str_mod: 3
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wis_mod: 2
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ac: 18
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 10 feet. A creature entering the aura or starting its turn in the aura
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must succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed
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1__ as long as it's sickened on a critical failure). While within the aura, the
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creature takes a -2 circumstance penalty to saves against disease and to recover
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from the sickened condition. A creature that succeeds at its save is temporarily
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immune for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stench
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range: null
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raw_description: '**Stench** (__aura__, __olfactory__) 10 feet. A creature entering
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the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save
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or become __sickened 1__ (plus __slowed 1__ as long as it''s sickened on a critical
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failure). While within the aura, the creature takes a -2 circumstance penalty
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to saves against disease and to recover from the sickened condition. A creature
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that succeeds at its save is temporarily immune for 1 minute.'
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requirements: null
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success: null
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traits:
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- aura
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- olfactory
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trigger: null
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description: 'Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful
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kin of ghouls. They are relentless in the pursuit of their prey.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 16'
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hp: 30
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items: null
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knowledge_checks:
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dc: 16
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skills:
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- Religion
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languages:
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- Common
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- Necril
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+5
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: ghast fever and paralysis
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to_hit: 11
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traits:
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- finesse
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- action_cost: One Action
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damage:
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formula: 1d4+5
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: paralysis
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to_hit: 11
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traits:
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- agile
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- finesse
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name: Ghast
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The ghast is adjacent to the corpse of a creature that died within the last
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hour.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Consume Flesh
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range: null
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raw_description: '**Consume Flesh** (__manipulate__) **Requirements** The ghast
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is adjacent to the corpse of a creature that died within the last hour. **Effect**
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The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain
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Hit Points from any given corpse only once.'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill
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effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points
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from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative
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damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day);
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**Stage 6** dead, and rises as a ghast the next midnight'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ghast Fever
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range: null
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raw_description: '**Ghast Fever** (__disease__) **Saving Throw** Fortitude DC 16;
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**Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage
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and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage
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2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1
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day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the
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next midnight'
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requirements: null
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success: null
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traits:
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- disease
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any living creature (including elves) hit by a ghast's attack must
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succeed at a DC 16 Fortitude save or become __paralyzed__. It can attempt a new
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save at the end of each of its turns, and the DC cumulatively decreases by 1 on
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each such save.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Paralysis
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range: null
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raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__)
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Any living creature (including elves) hit by a ghast''s attack must succeed at
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a DC 16 Fortitude save or become __paralyzed__. It can attempt a new save at the
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end of each of its turns, and the DC cumulatively decreases by 1 on each such
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save.'
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requirements: null
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success: null
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traits:
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- incapacitation
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- occult
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- necromancy
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The ghast jumps up to half its Speed. This movement doesn't trigger
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reactions.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swift Leap
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range: null
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raw_description: '**Swift Leap** (__move__) The ghast jumps up to half its Speed.
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This movement doesn''t trigger reactions.'
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requirements: null
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success: null
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traits:
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- move
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 8
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- darkvision
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: 'Acrobatics '
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- bonus: 7
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misc: null
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name: 'Athletics '
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- bonus: 10
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misc: null
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name: 'Stealth '
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- bonus: 8
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 169
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 5
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type: burrow
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spell_lists: null
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traits:
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- CE
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- Medium
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- Ghoul
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- Undead
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type: Creature
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weaknesses: null
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