pathfinder-2-sqlite-MIRROR/data/monsters/ghast.yaml

235 lines
6.1 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 2
dex_mod: 4
int_mod: 1
str_mod: 3
wis_mod: 2
ac: 18
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. A creature entering the aura or starting its turn in the aura
must succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed
1__ as long as it's sickened on a critical failure). While within the aura, the
creature takes a -2 circumstance penalty to saves against disease and to recover
from the sickened condition. A creature that succeeds at its save is temporarily
immune for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stench
range: null
raw_description: '**Stench** (__aura__, __olfactory__) 10 feet. A creature entering
the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save
or become __sickened 1__ (plus __slowed 1__ as long as it''s sickened on a critical
failure). While within the aura, the creature takes a -2 circumstance penalty
to saves against disease and to recover from the sickened condition. A creature
that succeeds at its save is temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- aura
- olfactory
trigger: null
description: 'Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful
kin of ghouls. They are relentless in the pursuit of their prey.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 16'
hp: 30
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items: null
knowledge_checks:
dc: 16
skills:
- Religion
languages:
- Common
- Necril
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d6+5
type: piercing
name: jaws
plus_damage:
- formula: null
type: ghast fever and paralysis
to_hit: 11
traits:
- finesse
- action_cost: One Action
damage:
formula: 1d4+5
type: slashing
name: claw
plus_damage:
- formula: null
type: paralysis
to_hit: 11
traits:
- agile
- finesse
name: Ghast
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The ghast is adjacent to the corpse of a creature that died within the last
hour.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Consume Flesh
range: null
raw_description: '**Consume Flesh** (__manipulate__) **Requirements** The ghast
is adjacent to the corpse of a creature that died within the last hour. **Effect**
The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain
Hit Points from any given corpse only once.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill
effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points
from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative
damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day);
**Stage 6** dead, and rises as a ghast the next midnight'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ghast Fever
range: null
raw_description: '**Ghast Fever** (__disease__) **Saving Throw** Fortitude DC 16;
**Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage
and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage
2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1
day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the
next midnight'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any living creature (including elves) hit by a ghast's attack must
succeed at a DC 16 Fortitude save or become __paralyzed__. It can attempt a new
save at the end of each of its turns, and the DC cumulatively decreases by 1 on
each such save.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralysis
range: null
raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__)
Any living creature (including elves) hit by a ghast''s attack must succeed at
a DC 16 Fortitude save or become __paralyzed__. It can attempt a new save at the
end of each of its turns, and the DC cumulatively decreases by 1 on each such
save.'
requirements: null
success: null
traits:
- incapacitation
- occult
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The ghast jumps up to half its Speed. This movement doesn't trigger
reactions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swift Leap
range: null
raw_description: '**Swift Leap** (__move__) The ghast jumps up to half its Speed.
This movement doesn''t trigger reactions.'
requirements: null
success: null
traits:
- move
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 8
will_misc: null
sense_abilities: null
senses:
- Perception +8
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 7
misc: null
name: 'Athletics '
- bonus: 10
misc: null
name: 'Stealth '
- bonus: 8
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 169
page_stop: null
speed:
- amount: 30
type: Land
- amount: 5
type: burrow
spell_lists: null
traits:
- CE
- Medium
- Ghoul
- Undead
type: Creature
weaknesses: null