pathfinder-2-sqlite-MIRROR/data/monsters/goblin warrior.yaml

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2.1 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 3
int_mod: 0
str_mod: 0
wis_mod: -1
ac: 16
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The goblin warrior Steps.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Goblin Scuttle
range: null
raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a
move action adjacent to the warrior. **Effect** The goblin warrior Steps.'
requirements: null
success: null
traits: null
trigger: A goblin ally ends a move action adjacent to the warrior.
description: 'The frontline fighters of goblin tribes prefer to fight in large groups—especially
when they can outnumber their foes at least three to one.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 13'
hp: 6
hp_misc: null
immunities: null
items:
- dogslicer
- leather armor
- shortbow (10 arrows)
knowledge_checks:
dc: 13
skills:
- Society
languages:
- Goblin
level: -1
melee:
- action_cost: One Action
damage:
formula: 1d6
type: slashing
name: dogslicer
plus_damage: null
to_hit: 8
traits:
- agile
- backstabber
- finesse
name: Goblin Warrior
perception: 2
proactive_abilities: null
ranged:
- action_cost: One Action
damage:
formula: 1d6
type: piercing
name: shortbow
plus_damage: null
to_hit: 8
traits:
- deadly 1d10
- range increment 60 feet
- reload 0
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 5
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 3
will_misc: null
sense_abilities: null
senses:
- Perception +2
- darkvision
size: Small
skills:
- bonus: 5
misc: null
name: 'Acrobatics '
- bonus: 2
misc: null
name: 'Athletics '
- bonus: 1
misc: null
name: 'Nature '
- bonus: 5
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 180
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- CE
- Small
- Goblin
- Humanoid
type: Creature
weaknesses: null