202 lines
5.0 KiB
YAML
202 lines
5.0 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 0
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dex_mod: 5
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int_mod: 0
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str_mod: -5
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An object shedding magical light (such as from the light spell) is
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treated as magical when used to attack the shadow.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Light Vulnerability
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range: null
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raw_description: '**Light Vulnerability** An object shedding magical light (such
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as from the light spell) is treated as magical when used to attack the shadow.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Shadows that spend long amounts of time on the Shadow Plane and absorb
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its magic become greater shadows.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
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hp: 75
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hp_misc: null
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- precision
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- unconscious
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items: null
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knowledge_checks:
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dc: 23
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skills:
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- Religion
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languages:
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- Necril
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+6
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type: negative
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name: shadow hand
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plus_damage: null
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to_hit: 18
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traits:
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- finesse
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- magical
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name: Greater Shadow
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perception: 14
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a creature's shadow is pulled free by Steal Shadow, it becomes
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a shadow spawn under the command of the greater shadow that created it. This shadow
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spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from
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dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature
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recovers from its enfeeblement, its shadow returns to it and the shadow spawn
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is extinguished.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shadow Spawn
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range: null
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raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal
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Shadow, it becomes a shadow spawn under the command of the greater shadow that
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created it. This shadow spawn doesn''t have Steal Shadow. If the creature the
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shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous
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shadow. If the creature recovers from its enfeeblement, its shadow returns to
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it and the shadow spawn is extinguished.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The greater shadow can Hide or end its Sneak in a creature's or object's
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shadow.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Slink in Shadows
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range: null
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raw_description: '**Slink in Shadows** The greater shadow can Hide or end its Sneak
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in a creature''s or object''s shadow.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The greater shadow hit a living creature with a shadow hand Strike on its
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previous action.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Steal Shadow
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range: null
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raw_description: '**Steal Shadow** (__divine__, __necromancy__) **Requirement**
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The greater shadow hit a living creature with a shadow hand Strike on its previous
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action. **Effect** The greater shadow pulls at the target''s shadow, making the
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creature __enfeebled 2__ (or __enfeebled 3__ on a critical hit). This is cumulative
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with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled
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4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s
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shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal
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Shadow decreases by 1 every hour.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: all (except force
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- amount: null
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type: ghost touch
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- amount: null
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type: or positive
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- amount: null
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type: double resistance against non-magical)
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 18
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ref_misc: null
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will: 15
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +14
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- darkvision
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size: Medium
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skills:
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- bonus: 16
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misc: null
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name: 'Acrobatics '
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- bonus: 20
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 289
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page_stop: null
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speed:
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- amount: 30
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type: fly
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spell_lists:
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- dc: 25
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will
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name: darkness
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requirement: null
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to_hit: null
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traits:
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- CE
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- Medium
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- Incorporeal
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- Undead
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type: Creature
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weaknesses:
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- amount: null
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type: light vulnerability
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