240 lines
6.7 KiB
YAML
240 lines
6.7 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 4
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dex_mod: -1
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int_mod: -5
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str_mod: 8
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wis_mod: 0
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ac: 34
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by acid (6d10, 2d8 from areas and persistent damage); healed
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by fire (area 2d8 HP); slowed by electricity
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by acid (6d10, 2d8 from areas and persistent
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damage); healed by fire (area 2d8 HP); slowed by electricity'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Casting __neutralize poison__ on the golem deactivates its Breath Weapon
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for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vulnerable to Neutralize Poison
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range: null
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raw_description: '**Vulnerable to Neutralize Poison** Casting __neutralize poison__
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on the golem deactivates its Breath Weapon for 1 minute.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Magical rusting effects, like a rust monster's antennae, affect the
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iron golem normally.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vulnerable to Rust
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range: null
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raw_description: '**Vulnerable to Rust** Magical rusting effects, like a rust monster''s
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antennae, affect the iron golem normally.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Traditionally crafted into the forms of giant suits of armor or powerful
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animals, iron golems are products of exquisite artistry and skill. Their articulated
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joints and sturdy armored bodies require great care and mathematical precision to
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craft, and regular cleaning and oiling ensure they don''t rust over the ages. With
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proper care, iron golems can remain in good shape for thousands of years, being
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passed down for generations, as long as they aren''t destroyed by meddlesome adventurers.
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In addition to their incredible strength, iron golems possess a potent toxic breath
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weapon that is often more than enough to dispatch entire groups of opponents.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 33'
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hp: 190
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- fire
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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knowledge_checks:
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dc: 33
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skills:
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- Arcana
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- Crafting
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languages: null
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level: 13
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+12
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 28
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traits:
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- magical
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- reach 10 feet
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name: Iron Golem
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perception: 21
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The iron golem exhales poisonous gas in a 10-foot radius centered on
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the corner of one of the iron golem's squares. The gas persists for 1 round. Any
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creature in the area (or that later enters the area) is exposed to the iron golem's
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poison. The golem can't use its Breath Weapon again for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __necromancy__,
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__poison__) The iron golem exhales poisonous gas in a 10-foot radius centered
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on the corner of one of the iron golem''s squares. The gas persists for 1 round.
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Any creature in the area (or that later enters the area) is exposed to the iron
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golem''s poison. The golem can''t use its Breath Weapon again for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- arcane
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- necromancy
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- poison
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The iron golem Strides up to its Speed, pushing back each creature
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whose space it moves into and damaging them if they try to stop its movement.
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A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save.
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On a critical success, the resisting creature takes no damage; otherwise, it is
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damaged as if hit by the golem's fist.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Inexorable March
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range: null
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raw_description: '**Inexorable March** The iron golem Strides up to its Speed,
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pushing back each creature whose space it moves into and damaging them if they
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try to stop its movement. A creature can attempt to bar the way by succeeding
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at a DC 37 Fortitude save. On a critical success, the resisting creature takes
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no damage; otherwise, it is damaged as if hit by the golem''s fist.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any __drained__ value from this poison is reduced by 1 every hour.
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**Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6
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poison and __drained 1__ (1 round); **Stage 2** 4d6 poison and __drained 2__ (1
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round); **Stage 3** 8d6 poison and __drained 3__ (1 round).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Iron Golem Poison
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range: null
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raw_description: '**Iron Golem Poison** (__poison__) Any __drained__ value from
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this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum
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Duration** 4 rounds; **Stage 1** 2d6 poison and __drained 1__ (1 round); **Stage
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2** 4d6 poison and __drained 2__ (1 round); **Stage 3** 8d6 poison and __drained
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3__ (1 round).'
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requirements: null
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success: null
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traits:
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- poison
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 15
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 26
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fort_misc: null
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misc: null
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ref: 21
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ref_misc: null
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will: 22
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +21
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- darkvision
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size: Large
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skills:
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- bonus: 30
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 188
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Construct
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- Golem
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- Mindless
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type: Creature
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weaknesses: null
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