228 lines
7.2 KiB
YAML
228 lines
7.2 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 4
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int_mod: 1
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str_mod: 2
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wis_mod: 4
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ac: 24
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Lunar nagas are skilled diviners and astrologers whose dark scales and
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white hair sparkle with motes of light that mimic the night skies to which they
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are forever drawn. While they are less physically imposing than other nagas, they
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possess a graceful beauty that many find entrancing, even without the help of the
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naga''s inherent magical abilities. Earning a lunar naga''s trust is difficult,
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but not impossible, especially for someone who shares the creature''s interest in
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the celestial sphere.
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As they have no hands, lunar nagas use __mage hand__ to manipulate delicate instruments
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and fine telescopes to observe the night sky. They track the positions of celestial
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bodies, recording their discoveries in esoteric journals. At their best, lunar nagas
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are wise and mysterious beings who seek to expand their knowledge of the cosmos.
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At their worst, after too much exposure to the unfathomable entities that dwell
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in the darkness between the stars, they become dark prophets who drive others to
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commit terrible deeds in the name of abominable masters.
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On Golarion, the lunar nagas of the nation of Nagajor use their abilities to serve
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many communities as soothsayers. A few have founded observatories in which they
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and their followers explore the night sky. Some nagas even use their knowledge of
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the stars as navigators on ships or overland caravans. In the broader world, where
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people do not give nagas deference as nearly divine rulers, lunar nagas try to avoid
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contact with outsiders or use their magical powers of disguise to hide their true
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forms from all but their most worthy allies.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 24'
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hp: 100
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 24
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skills:
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- Occultism
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languages:
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- Aklo
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- Celestial
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- Common
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+8
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type: piercing
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name: fangs
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plus_damage:
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- formula: null
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type: lunar naga venom
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to_hit: 16
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traits:
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- agile
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- finesse
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name: Lunar Naga
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perception: 16
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'DC 24, attack +16; **3rd** __heal__, __lightning bolt__, __slow__
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(4 slots); **2nd** __glitterdust__, __humanoid form__, __invisibility__, __web__
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(4 slots); **1st** __charm__, __fleet step__, __heal__, __spider sting__ (4 slots);
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**Cantrips** **(3rd)** __dancing lights__, __daze__, __detect magic__, __mage
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hand__, __read aura__
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Primal Spontaneous Spells
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range: null
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raw_description: '**Primal Spontaneous Spells** DC 24, attack +16; **3rd** __heal__,
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__lightning bolt__, __slow__ (4 slots); **2nd** __glitterdust__, __humanoid form__,
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__invisibility__, __web__ (4 slots); **1st** __charm__, __fleet step__, __heal__,
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__spider sting__ (4 slots); **Cantrips** **(3rd)** __dancing lights__, __daze__,
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__detect magic__, __mage hand__, __read aura__
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: "The lunar naga twists the coils of their serpentine body, causing the starlike\
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\ motes on their scales to shift and move as they glow brighter, creating a mesmerizing\
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\ swirl of light and darkness. All creatures within a 30.foot emanation must succeed\
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\ at a DC 21 Will save or become __fascinated__ until the end of the naga\x81\
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fs next turn (on a critical failure, fascinated creatures drop whatever items\
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\ they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis.\
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\ If the naga moves, affected creatures are compelled to remain within 30 feet\
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\ of the naga and must spend each of its actions moving closer to the naga as\
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\ expediently as possible on its next turn. If a creature is unable to end its\
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\ turn within 30 feet of the naga, the effect ends for that creature."
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effects: null
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failure: null
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frequency: once per day
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full_description: null
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generic_description: null
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name: Hypnosis
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range: null
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raw_description: "**Hypnosis** [Two Actions] (__concentrate__, __enchantment__,\
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\ __incapacitation__, __mental__, __primal__, __visual__) **Frequency** once per\
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\ day; **Effect** The lunar naga twists the coils of their serpentine body, causing\
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\ the starlike motes on their scales to shift and move as they glow brighter,\
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\ creating a mesmerizing swirl of light and darkness. All creatures within a 30.foot\
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\ emanation must succeed at a DC 21 Will save or become __fascinated__ until the\
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\ end of the naga\x81fs next turn (on a critical failure, fascinated creatures\
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\ drop whatever items they are carrying as well). The lunar naga can Sustain a\
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\ Spell on Hypnosis. If the naga moves, affected creatures are compelled to remain\
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\ within 30 feet of the naga and must spend each of its actions moving closer\
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\ to the naga as expediently as possible on its next turn. If a creature is unable\
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\ to end its turn within 30 feet of the naga, the effect ends for that creature."
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requirements: null
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success: null
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traits:
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- concentrate
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- enchantment
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- incapacitation
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- mental
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- primal
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** DC 24; **Maximum Duration** 6 rounds; **Stage 1**
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__stupefied 1__ (1 round); **Stage 2** as stage 1 (1 round); **Stage 3** __stupefied
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2__ (1 round); **Stage 4** __unconscious__ (1 round). Once a creature falls unconscious
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from lunar naga venom, they remain asleep for 1d8 hours unless woken.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lunar Naga Venom
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range: null
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raw_description: '**Lunar Naga Venom** (__poison__, __sleep__) **Saving Throw**
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DC 24; **Maximum Duration** 6 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage
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2** as stage 1 (1 round); **Stage 3** __stupefied 2__ (1 round); **Stage 4** __unconscious__
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(1 round). Once a creature falls unconscious from lunar naga venom, they remain
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asleep for 1d8 hours unless woken.'
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requirements: null
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success: null
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traits:
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- poison
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- sleep
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 17
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +16
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- darkvision
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size: Large
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skills:
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- bonus: 14
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misc: null
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name: 'Acrobatics '
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- bonus: 11
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misc: null
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name: 'Astronomy Lore '
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- bonus: 15
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misc: null
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name: 'Deception '
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- bonus: 15
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misc: null
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name: 'Diplomacy '
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- bonus: 13
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misc: null
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name: 'Nature '
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- bonus: 14
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 178
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Aberration
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type: Creature
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weaknesses: null
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