pathfinder-2-sqlite-MIRROR/data/monsters/merfolk wavecaller.yaml

169 lines
3.2 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 1
dex_mod: 2
int_mod: 0
str_mod: 3
wis_mod: 4
ac: 17
ac_special: null
alignment: N
automatic_abilities: null
description: 'Merfolk wavecallers use their primal power to call forth allies and
defend their people with deadly magic.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
hp: 30
hp_misc: null
immunities: null
items:
- dagger
knowledge_checks:
dc: 16
skills:
- Society
languages:
- Aquan
- Common
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d4+3
type: piercing
name: dagger
plus_damage: null
to_hit: 9
traits:
- agile
- versatile S
name: Merfolk Wavecaller
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The target is fully submerged in water, within 30 feet of the merfolk wavecaller,
and holding its breath.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hydraulic Asphyxiation
range: null
raw_description: '**Hydraulic Asphyxiation** (__divine__, __evocation__, __water__)
**Requirement** The target is fully submerged in water, within 30 feet of the
merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller
commands the tides to crush their foe''s throat, rooting the target in place and
forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude
save or become immobilized for 1 round and immediately lose 1d4 actions'' worth
of air (or twice that on a critical failure).'
requirements: null
success: null
traits:
- divine
- evocation
- water
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d4+3
type: piercing
name: dagger
plus_damage: null
to_hit: 9
traits:
- agile
- thrown 10 feet
- versatile S
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
size: Medium
skills:
- bonus: 7
misc: +9 to Swim
name: 'Athletics '
- bonus: 6
misc: null
name: 'Deception '
- bonus: 8
misc: null
name: 'Nature '
- bonus: 8
misc: null
name: 'Religion '
source:
- abbr: Bestiary
page_start: 235
page_stop: null
speed:
- amount: 5
type: Land
- amount: 30
type: swim
spell_lists:
- dc: 18
misc: ''
name: Primal Prepared Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: charm
requirement: null
- frequency: null
name: heal
requirement: null
- frequency: null
name: hydraulic push
requirement: null
- heightened_level: 1
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: electric arc
requirement: null
- frequency: null
name: ray of frost
requirement: null
- frequency: null
name: stabilize
requirement: null
to_hit: 10
traits:
- N
- Medium
- Aquatic
- Humanoid
- Merfolk
type: Creature
weaknesses: null