190 lines
5.6 KiB
YAML
190 lines
5.6 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 0
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dex_mod: 4
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int_mod: -5
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str_mod: 3
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wis_mod: 2
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ac: 19
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Although the necrophidius is a mindless construct with no particular
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ability to comprehend the complexities of good or evil, these sinister-looking constructs
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are often crafted by evil or macabre creators seeking to imbue their guardians with
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a frightening aesthetic.
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Constructed from bones harvested from serpents and humans, a necrophidius is animated
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by occult magic, not unlife. Each necrophidius is built from the skeleton of a large
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snake, but its skull has been replaced by that of a humanoid creature. Some death
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cults or particularly cruel crafters seek out the skulls of specific individuals
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against whom they bear grudges to provide the head for their necrophidius. The final
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step of the construction is the alteration of the teeth and jaws to give the creature
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a more serpentine visage, complete with fangs.
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If a necrophidius''s creator dies, the construct follows the last series of commands
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it was given. If it cannot do so, the necrophidius aimlessly wanders the area near
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where it last served its creator and attacks any creatures it encounters. Some believe
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that those who know the secrets of a necrophidius''s origins can command it, provided
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its original creator no longer exists and no one else currently commands it. There
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are also a number of reports concerning strangely aware and intelligent necrophidiuses
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that roam with a purpose and track down or hunt specific living creatures they interpret
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as the targets of former assassination missions.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 18'
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hp: 50
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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knowledge_checks:
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dc: 18
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skills:
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- Arcana
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- Crafting
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languages: null
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+3
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: necrophidic paralysis
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to_hit: 8
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traits:
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- agile
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- finesse
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name: Necrophidius
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perception: 9
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proactive_abilities:
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- action_cost: Three Actions
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critical_failure: As failure, but stunned 3.
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critical_success: The creature is unaffected and is temporarily immune for 24 hours.
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description: "The necrophidius sways, its serpentine form undulating and clattering\
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\ in a hypnotic rhythm. Each creature that witnesses the dance must attempt a\
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\ DC 18 Will save. \n\n"
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effect: null
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effects: null
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failure: The creature is distracted by the swaying, becoming stunned 1. After it
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recovers, it is flat-footed until the end of the necrophidius's next turn.
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frequency: null
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full_description: null
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generic_description: null
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name: Dance of Death
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range: null
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raw_description: "**Dance of Death** [Three Actions] (__enchantment__, __mental__,\
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\ __occult__, __visual__) The necrophidius sways, its serpentine form undulating\
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\ and clattering in a hypnotic rhythm. Each creature that witnesses the dance\
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\ must attempt a DC 18 Will save. \n\n**Critical Success** The creature is unaffected\
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\ and is temporarily immune for 24 hours. \n\n**Success** The creature is unnerved\
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\ by the swaying and becomes __flat-footed__ until the end of the necrophidius's\
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\ next turn. \n\n**Failure** The creature is distracted by the swaying, becoming\
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\ __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius's\
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\ next turn. \n\n**Critical Failure** As failure, but stunned 3."
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requirements: null
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success: The creature is unnerved by the swaying and becomes flat-footed until the
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end of the necrophidius's next turn.
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traits:
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- enchantment
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- mental
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- occult
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living creature bitten by a necrophidius must succeed at a DC 20
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Fortitude save or become __paralyzed__. It can attempt a new save at the end of
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each of its turns, and the DC cumulatively decreases by 1 for each save attempted.
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A creature that succeeds at this save is temporarily immune to necrophidic paralysis
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for 24 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Necrophidic Paralysis
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range: null
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raw_description: '**Necrophidic Paralysis** (__incapacitation__, __occult__, __necromancy__)
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A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save
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or become __paralyzed__. It can attempt a new save at the end of each of its turns,
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and the DC cumulatively decreases by 1 for each save attempted. A creature that
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succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.'
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requirements: null
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success: null
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traits:
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- incapacitation
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- occult
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- necromancy
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: bludgeoning
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ritual_lists: null
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 9
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +9
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- darkvision
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size: Medium
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skills:
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- bonus: 9
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misc: null
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name: 'Acrobatics '
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- bonus: 10
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misc: null
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name: 'Athletics '
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- bonus: 9
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 180
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- N
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- Medium
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- Construct
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- Mindless
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type: Creature
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weaknesses: null
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