pathfinder-2-sqlite-MIRROR/data/monsters/night hag.yaml

350 lines
9.2 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 6
dex_mod: 4
int_mod: 4
str_mod: 5
wis_mod: 5
ac: 28
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Night hags are thieves and merchants of mortal souls. These foul creatures
collect souls in dark gems or crystalline jars to sell in fiendish markets, and
are themselves empowered by potent magic jewels known as heartstones. They haunt
the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them
with horrific nightmares as they rest. A night hag may find a particular target
and haunt them continuously over the course of weeks, slowly and cruelly breaking
down the victim''s will and ability to resist, until their soul is forfeit.
A night hag is a canny mastermind and soul broker, willing to consider any deal
as long as she is convinced she has the upper hand. Although a night hag finds it
easy to travel the Ethereal Plane and prey upon helpless souls that can''t fight
back, these souls are also the least desirable to the evil outsiders the night hag
bargains with, and so a night hag gathers allies and minions that allow her to prey
on more potent souls without personally risking herself. Their favored minions are
nightmares, with whom they share a special bond. Above all, night hags avoid fighting
foes that can harry them on the Ethereal Plane, picking fights only when they are
certain they can escape.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 26
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 26'
hp: 170
hp_misc: null
immunities:
- sleep
items:
- heartstone
knowledge_checks:
dc: 26
skills:
- Religion
- Society
languages:
- Abyssal
- Aklo
- Celestial
- Common
- Infernal
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d8+8
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil and Abyssal plague
to_hit: 20
traits:
- magical
- action_cost: One Action
damage:
formula: 2d10+8
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil
to_hit: 20
traits:
- agile
- magical
name: Night Hag
perception: 18
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature can't recover from drained until abyssal plague is cured.
**Saving Throw** DC 28 Fortitude; **Stage 1** __Drained 1__ (1 day); **Stage 2**
__Drained__ increases by 2 (1 day)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Abyssal Plague
range: null
raw_description: '**Abyssal Plague** (__disease__) A creature can''t recover from
drained until abyssal plague is cured. **Saving Throw** DC 28 Fortitude; **Stage
1** __Drained 1__ (1 day); **Stage 2** __Drained__ increases by 2 (1 day)'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The night hag can take on the appearance of any Medium female humanoid.
This doesn't change her Speed or her attack and damage bonuses with her Strikes,
but might change the damage type her Strikes deal (typically to bludgeoning).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
__transmutation__) The night hag can take on the appearance of any Medium female
humanoid. This doesn''t change her Speed or her attack and damage bonuses with
her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).'
requirements: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a night hag is ethereal and hovering over a sleeping chaotic or
evil creature, she can ride the victim's back until dawn. The creature endures
tormenting dreams as the hag casts __nightmare__ on it, and is exposed to abyssal
plague. Any drained caused by dream haunting is cumulative. Only an ethereal being
can confront the night hag and stop her dream haunting.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dream Haunting
range: null
raw_description: '**Dream Haunting** (__enchantment__, __occult__, __mental__) If
a night hag is ethereal and hovering over a sleeping chaotic or evil creature,
she can ride the victim''s back until dawn. The creature endures tormenting dreams
as the hag casts __nightmare__ on it, and is exposed to abyssal plague. Any drained
caused by dream haunting is cumulative. Only an ethereal being can confront the
night hag and stop her dream haunting.'
requirements: null
success: null
traits:
- enchantment
- occult
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature __flat-footed__ to the night hag takes a -2 circumstance
penalty to checks and DCs to defend against her spells.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spell Ambush
range: null
raw_description: '**Spell Ambush** A creature __flat-footed__ to the night hag takes
a -2 circumstance penalty to checks and DCs to defend against her spells.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: mental
ritual_lists: null
saves:
fort: 19
fort_misc: null
misc: +2 status to all saves vs. magic, -2 to all saves if the night hag does not
have her <i>heartstone</i>
ref: 17
ref_misc: null
will: 18
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A night hag adds __dominate__, __nightmare__, __scrying__, and __spellwrack__
to her coven's spells.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Coven
range: null
raw_description: '**Coven** A night hag adds __dominate__, __nightmare__, __scrying__,
and __spellwrack__ to her coven''s spells.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'When a night hag rides a nightmare, the nightmare also gains the night
hag''s status bonus to saves against magic, and both the hag and rider benefit
when the night hag uses her heartstone''s __ethereal jaunt__ innate spell.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Nightmare Rider
range: null
raw_description: '**Nightmare Rider** When a night hag rides a nightmare, the nightmare
also gains the night hag''s status bonus to saves against magic, and both the
hag and rider benefit when the night hag uses her heartstone''s __ethereal jaunt__
innate spell.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +18
- darkvision
size: Medium
skills:
- bonus: 18
misc: null
name: 'Arcana '
- bonus: 18
misc: null
name: 'Deception '
- bonus: 18
misc: null
name: 'Diplomacy '
- bonus: 14
misc: null
name: 'Intimidation '
- bonus: 20
misc: null
name: 'Occultism '
- bonus: 20
misc: null
name: 'Religion '
source:
- abbr: Bestiary
page_start: 202
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 28
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 9
spells:
- frequency: at will, from heartstone
name: bind soul
requirement: null
- frequency: at will, from heartstone
name: ethereal jaunt
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: null
name: dream council
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: nightmare
requirement: null
- frequency: x2, from heartstone
name: shadow blast
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: dream message
requirement: null
- frequency: at will
name: magic missile
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: ray of enfeeblement
requirement: null
- frequency: at will
name: sleep
requirement: null
- heightened_level: 3
level: -1
spells:
- frequency: null
name: detect magic
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: all alignments simultaneously
name: detect alignment
requirement: null
to_hit: null
traits:
- NE
- Medium
- Fiend
- Hag
- Humanoid
type: Creature
weaknesses:
- amount: 10
type: cold iron