350 lines
9.2 KiB
YAML
350 lines
9.2 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 6
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dex_mod: 4
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int_mod: 4
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str_mod: 5
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wis_mod: 5
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ac: 28
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'Night hags are thieves and merchants of mortal souls. These foul creatures
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collect souls in dark gems or crystalline jars to sell in fiendish markets, and
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are themselves empowered by potent magic jewels known as heartstones. They haunt
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the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them
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with horrific nightmares as they rest. A night hag may find a particular target
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and haunt them continuously over the course of weeks, slowly and cruelly breaking
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down the victim''s will and ability to resist, until their soul is forfeit.
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A night hag is a canny mastermind and soul broker, willing to consider any deal
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as long as she is convinced she has the upper hand. Although a night hag finds it
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easy to travel the Ethereal Plane and prey upon helpless souls that can''t fight
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back, these souls are also the least desirable to the evil outsiders the night hag
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bargains with, and so a night hag gathers allies and minions that allow her to prey
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on more potent souls without personally risking herself. Their favored minions are
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nightmares, with whom they share a special bond. Above all, night hags avoid fighting
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foes that can harry them on the Ethereal Plane, picking fights only when they are
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certain they can escape.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 26
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 26'
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hp: 170
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hp_misc: null
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immunities:
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- sleep
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items:
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- heartstone
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knowledge_checks:
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dc: 26
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skills:
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- Religion
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- Society
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languages:
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- Abyssal
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- Aklo
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- Celestial
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- Common
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- Infernal
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: piercing
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name: jaws
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plus_damage:
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- formula: 1d6
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type: evil and Abyssal plague
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to_hit: 20
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traits:
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- magical
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- action_cost: One Action
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damage:
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formula: 2d10+8
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type: slashing
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name: claw
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plus_damage:
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- formula: 1d6
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type: evil
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to_hit: 20
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traits:
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- agile
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- magical
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name: Night Hag
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perception: 18
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature can't recover from drained until abyssal plague is cured.
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**Saving Throw** DC 28 Fortitude; **Stage 1** __Drained 1__ (1 day); **Stage 2**
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__Drained__ increases by 2 (1 day)
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Abyssal Plague
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range: null
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raw_description: '**Abyssal Plague** (__disease__) A creature can''t recover from
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drained until abyssal plague is cured. **Saving Throw** DC 28 Fortitude; **Stage
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1** __Drained 1__ (1 day); **Stage 2** __Drained__ increases by 2 (1 day)'
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requirements: null
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success: null
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traits:
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- disease
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The night hag can take on the appearance of any Medium female humanoid.
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This doesn't change her Speed or her attack and damage bonuses with her Strikes,
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but might change the damage type her Strikes deal (typically to bludgeoning).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
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__transmutation__) The night hag can take on the appearance of any Medium female
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humanoid. This doesn''t change her Speed or her attack and damage bonuses with
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her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).'
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requirements: null
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success: null
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traits:
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- concentrate
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- occult
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If a night hag is ethereal and hovering over a sleeping chaotic or
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evil creature, she can ride the victim's back until dawn. The creature endures
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tormenting dreams as the hag casts __nightmare__ on it, and is exposed to abyssal
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plague. Any drained caused by dream haunting is cumulative. Only an ethereal being
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can confront the night hag and stop her dream haunting.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Dream Haunting
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range: null
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raw_description: '**Dream Haunting** (__enchantment__, __occult__, __mental__) If
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a night hag is ethereal and hovering over a sleeping chaotic or evil creature,
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she can ride the victim''s back until dawn. The creature endures tormenting dreams
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as the hag casts __nightmare__ on it, and is exposed to abyssal plague. Any drained
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caused by dream haunting is cumulative. Only an ethereal being can confront the
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night hag and stop her dream haunting.'
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requirements: null
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success: null
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traits:
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- enchantment
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- occult
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature __flat-footed__ to the night hag takes a -2 circumstance
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penalty to checks and DCs to defend against her spells.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Spell Ambush
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range: null
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raw_description: '**Spell Ambush** A creature __flat-footed__ to the night hag takes
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a -2 circumstance penalty to checks and DCs to defend against her spells.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: mental
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ritual_lists: null
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saves:
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fort: 19
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fort_misc: null
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misc: +2 status to all saves vs. magic, -2 to all saves if the night hag does not
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have her <i>heartstone</i>
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ref: 17
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ref_misc: null
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will: 18
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A night hag adds __dominate__, __nightmare__, __scrying__, and __spellwrack__
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to her coven's spells.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Coven
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range: null
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raw_description: '**Coven** A night hag adds __dominate__, __nightmare__, __scrying__,
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and __spellwrack__ to her coven''s spells.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'When a night hag rides a nightmare, the nightmare also gains the night
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hag''s status bonus to saves against magic, and both the hag and rider benefit
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when the night hag uses her heartstone''s __ethereal jaunt__ innate spell.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Nightmare Rider
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range: null
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raw_description: '**Nightmare Rider** When a night hag rides a nightmare, the nightmare
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also gains the night hag''s status bonus to saves against magic, and both the
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hag and rider benefit when the night hag uses her heartstone''s __ethereal jaunt__
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innate spell.
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +18
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- darkvision
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size: Medium
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skills:
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- bonus: 18
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misc: null
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name: 'Arcana '
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- bonus: 18
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misc: null
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name: 'Deception '
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- bonus: 18
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misc: null
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name: 'Diplomacy '
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- bonus: 14
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misc: null
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name: 'Intimidation '
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- bonus: 20
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misc: null
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name: 'Occultism '
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- bonus: 20
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misc: null
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name: 'Religion '
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source:
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- abbr: Bestiary
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page_start: 202
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 28
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misc: null
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name: Occult Innate Spells
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spell_groups:
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- heightened_level: null
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level: 9
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spells:
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- frequency: at will, from heartstone
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name: bind soul
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requirement: null
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- frequency: at will, from heartstone
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name: ethereal jaunt
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requirement: null
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- heightened_level: null
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level: 8
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spells:
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- frequency: null
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name: dream council
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: nightmare
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requirement: null
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- frequency: x2, from heartstone
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name: shadow blast
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: dream message
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requirement: null
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- frequency: at will
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name: magic missile
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will
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name: invisibility
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: at will
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name: ray of enfeeblement
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requirement: null
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- frequency: at will
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name: sleep
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requirement: null
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- heightened_level: 3
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level: -1
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spells:
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- frequency: null
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name: detect magic
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requirement: null
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- heightened_level: 2
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level: -1
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spells:
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- frequency: all alignments simultaneously
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name: detect alignment
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requirement: null
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to_hit: null
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traits:
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- NE
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- Medium
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- Fiend
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- Hag
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- Humanoid
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type: Creature
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weaknesses:
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- amount: 10
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type: cold iron
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