232 lines
6.7 KiB
YAML
232 lines
6.7 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 5
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dex_mod: 6
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int_mod: -2
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str_mod: 7
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wis_mod: 5
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ac: 31
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Tentacle only.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Quoppopaks combine the most terrifying aspects of water striders, octopuses,
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and vampire bats into one evil, water-dwelling monster. Their bodies consist of
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an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a
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ventral tube, which resembles a lamprey''s mouth and is capable of intaking fluids
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at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer
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to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting
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their ventral tubes into the water, cycling liquid up through their bodies, then
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spraying the water back out in a high-pressure stream through their hollow, spear-like
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tentacles. Though the ventral tube can''t expel fluids, it still poses a substantial
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threat to other creatures. Quoppopaks have gills, but they are located inside the
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creatures'' abdomens, allowing them to draw their air from the water they siphon
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through their ventral tubes. Quoppopaks can hold some water in their abdomens for
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quick forays on land, but this is akin to humans holding their breath to go underwater,
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and the monsters'' water reserves quickly deplete.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28'
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hp: 195
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 28
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skills:
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- Occultism
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languages:
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- Aquan
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+13
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type: piercing
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name: beak
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plus_damage: null
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to_hit: 24
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d8+13
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type: bludgeoning
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name: tentacle
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 24
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traits:
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- agile
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d6+13
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type: slashing
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name: ventral tube
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plus_damage:
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- formula: 1d6
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type: persistent bleed
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to_hit: 24
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traits:
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- reach 10 feet
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name: Quoppopak
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perception: 22
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The quoppopak's ventral tube is in water
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Flooding Thrust
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range: null
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raw_description: '**Flooding Thrust** [Two Actions] **Requirements** The quoppopak''s
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ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against
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a creature within reach; if either of these Strikes hits, the creature must attempt
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a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its
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tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature
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__sickened 1__ as its internal organs fill with water (double damage and sickened
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2 on a critical failure).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The quoppopak makes two tentacle Strikes against the same creature. These
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Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't __Grab__
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with them. Its multiple attack penalty doesn't increase until after both attacks.
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effects: null
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failure: null
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frequency: once per round
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full_description: null
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generic_description: null
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name: Tentacle Stab
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range: null
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raw_description: '**Tentacle Stab** **Frequency** once per round; **Effect** The
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quoppopak makes two tentacle Strikes against the same creature. These Strikes
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deal piercing damage instead of bludgeoning, and the quoppopak can''t __Grab__
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with them. Its multiple attack penalty doesn''t increase until after both attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The quoppopak can stand and move on the surface of water or other liquids
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without falling through. It can go underwater if it wishes, but it must __Swim__
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to do so.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Water Glide
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range: null
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raw_description: '**Water Glide** The quoppopak can stand and move on the surface
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of water or other liquids without falling through. It can go underwater if it
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wishes, but it must __Swim__ to do so.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d6+13
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type: bludgeoning
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name: water jet
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plus_damage:
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- formula: null
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type: Push 5 feet
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to_hit: 23
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traits:
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- range 100 feet
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- water
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 22
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fort_misc: null
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misc: null
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ref: 23
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ref_misc: null
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will: 18
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +22
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- low-light vision
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size: Large
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skills:
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- bonus: 23
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misc: null
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name: 'Acrobatics '
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- bonus: 22
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misc: null
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name: 'Athletics '
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- bonus: 23
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 219
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page_stop: null
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speed:
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- amount: 15
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type: Land
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- amount: 40
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type: swim
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- amount: 30
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type: water glide
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spell_lists: null
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traits:
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- NE
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- Large
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- Aberration
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- Aquatic
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type: Creature
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weaknesses: null
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