pathfinder-2-sqlite-MIRROR/data/monsters/sarglagon.yaml

342 lines
9.3 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 3
int_mod: 2
str_mod: 6
wis_mod: 4
ac: 27
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. A creature that enters the heavy aura must attempt a DC 23
Will save. It is then temporarily immune for 10 minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Heavy Aura
range: null
raw_description: '**Heavy Aura** (__aura__, __divine__, __incapacitation__, __transmutation__)
10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save.
It is then temporarily immune for 10 minutes.'
requirements: null
success: null
traits:
- aura
- divine
- incapacitation
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is unaffected.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success **The creature is unaffected.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __encumbered__ while it remains in the area. If the
creature is already encumbered, it is __immobilized__ while it remains within
the aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure **The creature is __encumbered__ while it remains in
the area. If the creature is already encumbered, it is __immobilized__ while it
remains within the aura.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As failure, but the effect persists for 3 rounds after leaving the
aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **As failure, but the effect persists for 3
rounds after leaving the aura.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The sarglagon interposes themself, giving the creature or object standard
cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance
bonus to AC) if the sarglagon was already granting it lesser cover.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stygian Guardian
range: null
raw_description: '**Stygian Guardian [Reaction]** **Trigger **A creature or object
within the sarglagon''s reach is targeted by an attack; **Effect **The sarglagon
interposes themself, giving the creature or object standard cover against the
attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus
to AC) if the sarglagon was already granting it lesser cover.'
requirements: null
success: null
traits: null
trigger: A creature or object within the sarglagon's reach is targeted by an attack
description: 'Sarglagons dwell in __Hell''s__ myriad waterways, lakes, and oceans.
They serve as guardians of the Academy of Lies—the repository of secrets in Stygia,
the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can
move through water, land, and even air with uncanny swiftness. Few fiends travel
the waterways of the multiverse, but where a river crosses the planes, odds are
sarglagons have traveled it to further their infernal machinations. The only body
of water they avoid is the River Styx, as the fiends have yet to develop any defense
against that waterway''s memory-sapping qualities. Mortal spellcasters sometimes
bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic
areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals
who have no idea what they did to earn their unwanted protectors'' attention. The
constant uninvited vigilance of these devils is often disturbing and stifling to
their wards.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 24'
hp: 120
hp_misc: null
immunities:
- fire
items: null
knowledge_checks:
dc: 24
skills:
- Religion
languages:
- Celestial
- Infernal
- telepathy 100 feet
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+9
type: piercing
name: fangs
plus_damage:
- formula: 1d6
type: evil
to_hit: 20
traits:
- evil
- magical
- action_cost: One Action
damage:
formula: 2d8+9
type: bludgeoning
name: tentacle arm
plus_damage:
- formula: 1d6
type: evil and sarglagon venom
to_hit: 20
traits:
- agile
- evil
- magical
name: Sarglagon
perception: 18
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The sarglagon conjures murky water to fill the lungs of a creature\
\ that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude\
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
\ target coughs up water and is __sickened 1__. \n\n**Failure **The target is\
\ __holding its breath__. The only action it can take is to attempt a Fortitude\
\ save against Drown to expel the water, which is a single action. \n\n**Critical\
\ Failure **The target falls __unconscious__ and begins suffocating. If the target\
\ succeeds at its Fortitude save while suffocating, it coughs up the water and\
\ can breathe again."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drown
range: null
raw_description: "**Drown** [Two Actions] (__conjuration__, __divine__, __incapacitation__)\
\ The sarglagon conjures murky water to fill the lungs of a creature that can't\
\ breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.\
\ \n\n**Critical Success **The target is unaffected. \n\n**Success **The target\
\ coughs up water and is __sickened 1__. \n\n**Failure **The target is __holding\
\ its breath__. The only action it can take is to attempt a Fortitude save against\
\ Drown to expel the water, which is a single action. \n\n**Critical Failure **The\
\ target falls __unconscious__ and begins suffocating. If the target succeeds\
\ at its Fortitude save while suffocating, it coughs up the water and can breathe\
\ again."
requirements: null
success: null
traits:
- conjuration
- divine
- incapacitation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage
1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage
and clumsy 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sarglagon Venom
range: null
raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude;
**Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__
(1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: physical (except silver)
- amount: 10
type: poison
ritual_lists:
- dc: 23
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: infernal pact
requirement: null
to_hit: null
saves:
fort: 18
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 13
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +18
- greater darkvision
- see invisibility
size: Large
skills:
- bonus: 14
misc: null
name: 'Arcana '
- bonus: 18
misc: null
name: 'Athletics '
- bonus: 15
misc: null
name: 'Deception '
- bonus: 15
misc: null
name: 'Diplomacy '
- bonus: 17
misc: null
name: 'Intimidation '
- bonus: 15
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 72
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: fly
- amount: 30
type: swim
spell_lists:
- dc: 23
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: control water
requirement: null
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- frequency: null
name: freedom of movement
requirement: null
- frequency: null
name: hydraulic torrent
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
name: see invisibility
requirement: null
to_hit: 18
traits:
- LE
- Large
- Amphibious
- Devil
- Fiend
type: Creature
weaknesses:
- amount: 5
type: good