209 lines
5.6 KiB
YAML
209 lines
5.6 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 3
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int_mod: 1
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str_mod: 4
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wis_mod: 3
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ac: 19
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'Sea hags kill and eat fishers and sailors who come near their lairs,
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torment coastal dwellers with dark promises and vague threats, and enjoy the act
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of causing distress and discord in small towns. They generally avoid making their
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lairs too close to civilization, however, to avoid drawing enemies to their homes.
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Sea hags are known for tempting desperate victims into tragic and inescapable bargains,
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deals which the hag has already secretly stacked in her favor. Despite their voracious
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appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they
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lack the ability to magically disguise their form.
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Sea hags can join covens, but their aquatic nature often prevents them from joining
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mixed covens with other kinds of hags.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 18'
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hp: 45
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 18
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skills:
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- Society
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languages:
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- Aklo
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- Common
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- Jotun
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+4
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 12
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traits:
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- agile
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- magical
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name: Sea Hag
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perception: 10
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: Frightened 2 and slowed 1 for 1 minute. If the target was dying,
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it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude
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save against the same DC; if it fails, it dies.
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critical_success: No effect.
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description: 'The hag gazes upon a creature, afflicting it with intense distress
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and a gnawing sense of impending doom, with a result depending on its Will save
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(DC 20). The target does not need to be able to see the sea hag.
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'
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effect: null
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effects: null
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failure: Frightened 1 and slowed 1 for 1 round. If the target was dying, it remains
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unconscious for 1 day. At the end of the day, it must attempt a Fortitude save
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against the same DC; if it fails, it dies.
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frequency: null
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full_description: null
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generic_description: null
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name: Dread Gaze
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range: null
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raw_description: '**Dread Gaze** [Two Actions] (__curse__, __emotion__, __fear__,
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__mental__, __occult__) The hag gazes upon a creature, afflicting it with intense
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distress and a gnawing sense of impending doom, with a result depending on its
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Will save (DC 20). The target does not need to be able to see the sea hag.
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**Critical Success** No effect.
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**Success** __Frightened 1__.
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**Failure** __Frightened 1__ and __slowed 1__ for 1 round. If the target was dying,
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it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude
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save against the same DC; if it fails, it dies.
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**Critical Failure** __Frightened 2__ and __slowed 1__ for 1 minute. If the target
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was dying, it remains unconscious for 1 day. At the end of the day, it must attempt
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a Fortitude save against the same DC; if it fails, it dies.'
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requirements: null
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success: Frightened 1.
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traits:
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- curse
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- emotion
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- fear
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- mental
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- occult
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 8
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A sea hag adds __acid arrow__, __mariner's curse__, and __water walk__
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to her __Coven__'s spells.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Coven
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range: null
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raw_description: '**__Coven__** A sea hag adds __acid arrow__, __mariner''s curse__,
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and __water walk__ to her __Coven__''s spells.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The sea hag can make a bargain with a willing creature, who must be
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of sound mind. The creature gives away a special or cherished quality—such as
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its courage, its beauty, or its voice—in exchange for a boon or a promise from
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the sea hag. As long as the sea hag keeps her end of the bargain, the only way
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to restore the lost quality is to defeat the sea hag or make another bargain for
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its return.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sea Hag's Bargain
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range: null
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raw_description: '**Sea Hag''s Bargain** (__necromancy__, __occult__) The sea hag
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can make a bargain with a willing creature, who must be of sound mind. The creature
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gives away a special or cherished quality—such as its courage, its beauty, or
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its voice—in exchange for a boon or a promise from the sea hag. As long as the
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sea hag keeps her end of the bargain, the only way to restore the lost quality
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is to defeat the sea hag or make another bargain for its return.'
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requirements: null
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success: null
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traits:
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- necromancy
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- occult
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trigger: null
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senses:
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- Perception +10
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- darkvision
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 11
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misc: null
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name: 'Athletics '
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- bonus: 10
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misc: null
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name: 'Deception '
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- bonus: 8
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misc: null
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name: 'Occultism '
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- bonus: 8
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 200
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 35
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type: swim
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spell_lists: null
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traits:
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- CE
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- Medium
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- Amphibious
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- Hag
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- Humanoid
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type: Creature
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weaknesses:
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- amount: 3
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type: cold iron
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