pathfinder-2-sqlite-MIRROR/data/monsters/shuln.yaml

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6.0 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 6
dex_mod: 4
int_mod: -3
str_mod: 7
wis_mod: 4
ac: 33
ac_special: null
alignment: N
automatic_abilities: null
description: 'Scourges of the upper Darklands, these enormous, mole-like monstrosities
slice and burrow through solid stone with massive forearms and adamantine-strong
claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible
eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws;
and a stubby pink tail. As a young shuln matures, its unique metabolism produces
adamantine that becomes infused throughout its skeletal system. In addition to making
their claws and fangs nearly unbreakable, this unique physiological trait makes
shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest
the precious material from their corpses.
Shulns have a ravenous appetite and eat nearly anything they can catch, but their
preferred diet consists almost entirely of large invertebrates, especially cave
worms. They rely on tiny sensory whiskers that cover their snoutfland allow them
to detect subtle movements in the air and ground without the use of vision. When
it detects suitable prey, a shuln bites the target at the first opportunity, injecting
it with a potent paralytic toxin present in its saliva. So strong is this poison
that it is capable of subduing even the near-unstoppable purple worm, making the
shuln a valuable (if dangerous) companion to have for anyone making excursions into
worm-infested regions of the Darklands. Shulns'' notoriously ill-tempered dispositions
and their knack for digging into areas of an underground settlement where digging
ought not occur makes them frustrating creatures to keep around, but when the alternative
is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances
are well worth the trouble.
Encounters with much larger shuln-like entities on the Plane of Earth suggest that
these creatures may have originated from that place. The larger shulns still retain
their elemental qualities, are quite a bit smarter, and have their own suite of
earth-themed innate primal spells—but for all that, they still love the taste of
cave worm.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 35'
hp: 195
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 35
skills:
- Arcana
- Nature
languages: null
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d8+10
type: slashing
name: adamantine claw
plus_damage: null
to_hit: 25
traits:
- agile
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+10
type: piercing
name: adamantine fangs
plus_damage:
- formula: null
type: shuln saliva
to_hit: 25
traits:
- reach 15 feet
name: Shuln
perception: 20
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any time the shuln scores a critical hit with a melee Strike, it also
deals the same amount of damage to the target's armor, bypassing any Hardness
lower than 10, like __adamantine__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Armor-Rending
range: null
raw_description: '**Armor-Rending** Any time the shuln scores a critical hit with
a melee Strike, it also deals the same amount of damage to the target''s armor,
bypassing any Hardness lower than 10, like __adamantine__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 2d6 poison damage and __slowed 1__ (1 round); **Stage 2** 3d6 poison damage,
and __slowed 1__ (1 round); **Stage 3** 4d6 poison damage and __paralyzed__ for
2d6 hours. Shuln saliva overcomes the inexorable ability.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shuln Saliva
range: null
raw_description: '**Shuln Saliva** (__incapacitation__, __poison__) **Saving Throw**
DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage
and __slowed 1__ (1 round); **Stage 2** 3d6 poison damage, and __slowed 1__ (1
round); **Stage 3** 4d6 poison damage and __paralyzed__ for 2d6 hours. Shuln saliva
overcomes the inexorable ability.'
requirements: null
success: null
traits:
- incapacitation
- poison
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Shulns can burrow into solid rock and any metal with a hardness less
than that of __adamantine__ like it is soil or loose rubble, leaving a tunnel
10 feet in diameter.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Unstoppable Burrow
range: null
raw_description: '**Unstoppable Burrow** Shulns can burrow into solid rock and any
metal with a hardness less than that of __adamantine__ like it is soil or loose
rubble, leaving a tunnel 10 feet in diameter.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 10
type: physical (except adamantine or bludgeoning)
- amount: 15
type: poison
ritual_lists: null
saves:
fort: 25
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +20
- scent 30 feet
- tremorsense (imprecise) 60 feet
size: Huge
skills:
- bonus: 25
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 294
page_stop: null
speed:
- amount: 40
type: Land
- amount: 20
type: burrow
- amount: null
type: unstoppable burrow
spell_lists: null
traits:
- Rare
- N
- Huge
- Beast
type: Creature
weaknesses: null