213 lines
6.2 KiB
YAML
213 lines
6.2 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 5
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dex_mod: 6
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int_mod: -5
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str_mod: 6
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wis_mod: 2
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ac: 31
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'These mechanical constructs were created to serve as guardians in an
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ancient and bygone era, although exactly who made them and the secrets of their
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construction have long since been lost to history. From the waist up, they resemble
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humanoids made of metal, but from the waist down their bodies take the form of spinning
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metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral
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centurions can be directed to stand down with a password, although often these command
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phrases have been lost to the mists of time. In rare cases, a spiral centurion may
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also wield manufactured weapons or a shield in addition to its built-in weapons,
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giving it access to additional actions besides those listed below.
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Most spiral centurions are hundreds or even thousands of years old, only staying
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functional because of the powerful magic used in their creation. Still, millennia
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of neglect have caused many spiral centurions to develop small glitches or malfunctions.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28'
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hp: 170
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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knowledge_checks:
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dc: 28
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skills:
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- Arcana
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- Crafting
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languages: null
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d12+12
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type: slashing
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name: blade
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plus_damage: null
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to_hit: 23
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traits:
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- agile
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- sweep
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name: Spiral Centurion
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perception: 20
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The spiral centurion hurls one of its blades with an angled spin to
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ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature
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in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion-s
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next turn, the blade swoops around and returns along the same flight path, again
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dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the
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same line.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hurl Blade
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range: null
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raw_description: '**Hurl Blade** [Two Actions] The spiral centurion hurls one of
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its blades with an angled spin to ensure a swooping flight path. The blade deals
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6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save).
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At the start of the spiral centurion-s next turn, the blade swoops around and
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returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic
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Reflex save) to each creature along the same line.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The spiral centurion has not acted yet this turn
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Rev Up
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range: null
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raw_description: '**Rev Up** **Requirements** The spiral centurion has not acted
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yet this turn; **Effect** The spiral centurion Strides up to its Speed. It then
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gains a +2 circumstance bonus to attack and damage rolls until the end of its
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turn.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: Medium or smaller, blade, DC 30
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Trample
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range: null
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raw_description: '**__Trample__** [Three Actions] Medium or smaller, blade, DC
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30'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: The spiral centurion spins furiously in place, its blades extended
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to slice through nearby creatures. It makes up to five melee blade Strikes. No
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single creature can be targeted by more than one blade Strike during one use of
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this ability. These attacks count toward the spiral centurion's multiple attack
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penalty, but the multiple attack penalty doesn't increase until after all the
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attacks are made.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Whirling Death
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range: null
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raw_description: '**Whirling Death** [Three Actions] The spiral centurion spins
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furiously in place, its blades extended to slice through nearby creatures. It
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makes up to five melee blade Strikes. No single creature can be targeted by more
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than one blade Strike during one use of this ability. These attacks count toward
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the spiral centurion''s multiple attack penalty, but the multiple attack penalty
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doesn''t increase until after all the attacks are made.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: Top-Heavy A spiral centurion's top-like design makes it susceptible to effects
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that would cause it to fall prone. The DC of any attempt to knock the spiral centurion
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prone is reduced by 5. If the spiral centurion attempts a check or saving throw
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to resist being knocked prone
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- amount: -5
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type: it takes a status penalty. A spiral centurion that has been knocked prone
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can-t use any actions other than to attempt to Stand
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- amount: 30
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type: but it must succeed at a DC Acrobatics check to do so.
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ritual_lists: null
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saves:
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fort: 22
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fort_misc: null
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misc: null
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ref: 25
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ref_misc: null
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will: 16
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +20
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- darkvision
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size: Medium
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skills:
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- bonus: 23
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misc: null
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name: 'Acrobatics '
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- bonus: 23
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary 2
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page_start: 250
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page_stop: null
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speed:
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- amount: 40
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type: Land
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spell_lists: null
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traits:
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- N
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- Medium
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- Construct
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- Mindless
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type: Creature
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weaknesses: null
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