287 lines
7.6 KiB
YAML
287 lines
7.6 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 1
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dex_mod: 3
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int_mod: 0
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str_mod: 0
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wis_mod: 2
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ac: 16
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The sunflower leshy begins its turn in an area of bright light
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Heliotrope
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range: null
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raw_description: '**Heliotrope [Free Action]** (__aura__, __evocation__, __light__,
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__primal__) 20 feet; **Requirements** The sunflower leshy begins its turn in an
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area of bright light; **Effect** The sunflower leshy reflects the sun or another
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source of bright light from their face. Each creature that ends its turn in the
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emanation must attempt a DC 16 Will save.'
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requirements: null
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success: null
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traits:
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- aura
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- evocation
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- light
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is unaffected and is temporarily immune to heliotrope
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for 24 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Success
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range: null
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raw_description: '**Success** The creature is unaffected and is temporarily immune
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to heliotrope for 24 hours.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is distracted by the light, becoming __flat-footed__ for
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1 round.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Failure
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range: null
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raw_description: '**Failure** The creature is distracted by the light, becoming
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__flat-footed__ for 1 round.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: As failure, but the creature is also __dazzled__ for 1 round.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** As failure, but the creature is also __dazzled__
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for 1 round.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a sunflower leshy dies, a burst of primal energy explodes from
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its body, restoring 1d8 Hit Points to each __plant__ creature in a 30-foot emanation.
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This area immediately fills with sunflowers, becoming difficult terrain. If the
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terrain is not a viable environment for these sunflowers, they wither after 24
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hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Verdant Burst
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range: null
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raw_description: '**Verdant Burst** (__healing__) When a sunflower leshy dies, a
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burst of primal energy explodes from its body, restoring 1d8 Hit Points to each
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__plant__ creature in a 30-foot emanation. This area immediately fills with sunflowers,
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becoming difficult terrain. If the terrain is not a viable environment for these
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sunflowers, they wither after 24 hours.'
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requirements: null
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success: null
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traits:
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- healing
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trigger: null
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description: 'Sunflower leshys are the ambassadors and social leaders of their kind.
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Their petals radiate from their heads in various hues with a serrated, leafy, beard-like
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ruff. When particularly excited, their eyes and petals glow with collected sunlight,
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and when they become depressed or saddened, their usually vibrant coloration grows
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correspondingly muted. These shifts in coloration are echoed in sunflower leshy
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art, which can lead to unexpected color palettes for artworks. For example, a human
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artist might illustrate Hell as a place of glowing lava and flickering flames, drawing
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upon many vibrant colors, but to a sunflower leshy, the only proper way to depict
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a place like Hell is in morose grays, blacks, and whites.
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The more adventurous sunflower leshys leave their communities to grow bonds with
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nearby settlements of humanoids. When interacting with humanoids, sunflower leshys
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are some of the most likely to act friendly and give strangers a chance to prove
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their good intentions, though they remain cautious. They''re often accompanied by
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other, more powerful leshys.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 15'
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hp: 20
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 15
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skills:
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- Nature
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languages:
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- Common
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- Druidic
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- Sylvan
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- speak with plants (sunflowers only)
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8
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type: bludgeoning
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name: tendril
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plus_damage: null
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to_hit: 6
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traits:
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- agile
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- finesse
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name: Sunflower Leshy
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perception: 7
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The sunflower leshy transforms into a Small flower. This ability otherwise
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uses the effects of __tree shape__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) The sunflower leshy transforms into a Small flower. This ability
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otherwise uses the effects of __tree shape__.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The sunflower leshy launches a deluge of seeds from their head in a
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15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC
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16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__
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creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Seed Spray
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range: null
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raw_description: '**Seed Spray** [Two Actions] (__conjuration__, __primal__) The
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sunflower leshy launches a deluge of seeds from their head in a 15-foot cone,
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dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex
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save). It gains a +2 status bonus to this damage against __dazzled__ creatures.
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The sunflower leshy can''t use Seed Spray again for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- conjuration
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- primal
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: bludgeoning
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name: seed
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plus_damage: null
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to_hit: 6
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traits:
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- range increment 20 feet
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- darkvision
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size: Small
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skills:
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- bonus: 6
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misc: null
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name: 'Acrobatics '
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- bonus: 8
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misc: null
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name: 'Diplomacy '
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- bonus: 5
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misc: null
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name: 'Nature '
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- bonus: 7
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misc: +9 in plains
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 160
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 17
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: speak with plants
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requirement: null
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to_hit: null
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traits:
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- N
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- Small
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- Leshy
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- Plant
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type: Creature
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weaknesses: null
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