264 lines
8.1 KiB
YAML
264 lines
8.1 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 5
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dex_mod: -4
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int_mod: -5
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str_mod: 5
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wis_mod: 0
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ac: 12
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature that hits a verdurous ooze with a metal weapon or unarmed
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attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature
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takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__
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weapons take this damage automatically with no save.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Corrosive Surface
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range: null
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raw_description: '**Corrosive Surface** A creature that hits a verdurous ooze with
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a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure,
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the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze
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as normal). __Thrown__ weapons take this damage automatically with no save.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 20 feet. The verdurous ooze constantly emits supernatural vapors that
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cause nearby plants to grow rapidly and writhe and grasp at anything and everything
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within the emanation. This area becomes difficult terrain for non-verdurous ooze
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creatures. When a creature starts its turn in this aura, it must succeed at a
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DC 21 Reflex save or take a -10-foot circumstance penalty to its Speeds until
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it leaves the emanation.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Enliven Foliage
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range: null
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raw_description: '**Enliven Foliage** (__aura__, __primal__, __transmutation__)
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20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby
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plants to grow rapidly and writhe and grasp at anything and everything within
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the emanation. This area becomes difficult terrain for non-verdurous ooze creatures.
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When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex
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save or take a -10-foot circumstance penalty to its Speeds until it leaves the
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emanation.'
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requirements: null
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success: null
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traits:
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- aura
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a verdurous ooze that has 10 or more HP is hit by an attack that
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would deal piercing or slashing damage, it splits into two identical oozes, each
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with half the original's HP. One ooze is in the same space as the original, and
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the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied,
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it automatically pushes creatures and objects out of the way to fill a space (the
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GM decides if an object or creature is too big or heavy to push).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Split
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range: null
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raw_description: '**Split** When a verdurous ooze that has 10 or more HP is hit
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by an attack that would deal piercing or slashing damage, it splits into two identical
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oozes, each with half the original''s HP. One ooze is in the same space as the
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original, and the other is in an adjacent, unoccupied space. If no adjacent space
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is unoccupied, it automatically pushes creatures and objects out of the way to
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fill a space (the GM decides if an object or creature is too big or heavy to push).'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Verdurous oozes are found in temperate forests, warm jungles, or other
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places where plant life grows in abundance. Unlike many types of oozes, verdurous
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oozes are not particularly good climbers and have been known to get trapped in natural
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or artificial chasms. Warlords and wizards sometimes make use of that fact and keep
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verdurous oozes as guardians in pits around the walls of their fortresses or towers.
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**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 22'
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hp: 157
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hp_misc: null
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immunities:
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- acid
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- critical hits
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- mental
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- piercing
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- precision
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- slashing
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- unconscious
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- visual
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items: null
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knowledge_checks:
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dc: 22
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skills:
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- Occultism
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languages: null
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: pseudopod
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plus_damage:
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- formula: 1d6
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type: acid and Grab
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to_hit: 15
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traits: null
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name: Verdurous Ooze
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 2d6 bludgeoning plus 1d6 acid, DC 24
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** 2d6 bludgeoning plus 1d6 acid, DC 24'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: The creature falls unconscious. If it's still unconscious after
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1 hour, it wakes up automatically.
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critical_success: The creature is unaffected and becomes temporarily immune to Sleep
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Gas for 24 hours.
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description: "The verdurous ooze adjusts its aura of supernatural vapors to affect\
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\ living creatures within a 20-foot emanation, forcing them to attempt a DC 24\
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\ Will save. \n\n"
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effect: null
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effects: null
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failure: The creature falls unconscious. If it's still unconscious after 1 minute,
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it wakes up automatically.
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frequency: null
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full_description: null
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generic_description: null
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name: Sleep Gas
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range: null
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raw_description: "**Sleep Gas** [Two Actions] (__incapacitation__, __mental__,\
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\ __poison__, __sleep__) The verdurous ooze adjusts its aura of supernatural vapors\
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\ to affect living creatures within a 20-foot emanation, forcing them to attempt\
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\ a DC 24 Will save. \n\n**Critical Success** The creature is unaffected and becomes\
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\ temporarily immune to Sleep Gas for 24 hours. \n\n**Success** The creature is\
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\ __stupefied 1__ for 1 round. \n\n**Failure** The creature falls __unconscious__.\
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\ If it's still unconscious after 1 minute, it wakes up automatically. \n\n**Critical\
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\ Failure** The creature falls unconscious. If it's still unconscious after 1\
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\ hour, it wakes up automatically."
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requirements: null
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success: The creature is stupefied 1 for 1 round.
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traits:
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- incapacitation
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- mental
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- poison
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- sleep
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A verdurous ooze's acid damages only metal and flesh—not bone, stone,
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or other materials.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Verdurous Ooze Acid
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range: null
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raw_description: '**Verdurous Ooze Acid** A verdurous ooze''s acid damages only
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metal and flesh—not bone, stone, or other materials.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A verdurous ooze can sense nearby creatures through vibration and air
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or water movement.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Motion Sense
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range: null
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raw_description: '**Motion Sense** A verdurous ooze can sense nearby creatures through
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vibration and air or water movement.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +8
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- motion sense 60 feet
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- no vision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 4
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misc: +10 in tall grass or undergrowth
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 194
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page_stop: null
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speed:
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- amount: 15
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type: Land
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spell_lists: null
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traits:
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- N
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- Medium
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- Mindless
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- Ooze
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type: Creature
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weaknesses: null
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