pathfinder-2-sqlite-MIRROR/data/monsters/vexgit.yaml

263 lines
6.9 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 4
int_mod: 1
str_mod: 1
wis_mod: 1
ac: 16
ac_special: null
alignment: LE
automatic_abilities: null
description: 'These gremlins are covered head-to-toe by a crustacean-like exoskeleton
that clacks and rattles whenever a vexgit moves. They delight in sabotaging the
works of other creatures, often turning these works into dangerous traps. An individual
vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from
a boat hull. Buildings infested by vexgits become filled with traps like portcullises
descending suddenly, water pipes exploding violently, and clock towers disgorging
an avalanches of gears.
Aware of their own physical weakness, vexgits carry hammers and other tools to leverage
pieces apart or smash whatever they''re unable to disassemble. Indeed, a hammer
sized for a human becomes a maul in the tiny hands of a vexgit.
Vexgit infestations range from one to a score. Larger groups are often led by a
more powerful vexgit with additional skill in thievery or primal magic. Trained
giant rats, vipers, and rat swarms are common in vexgit lairs.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 24
hp_misc: null
immunities: null
items:
- maul
knowledge_checks:
dc: 15
skills:
- Nature
languages:
- Undercommon
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d12+1
type: bludgeoning
name: maul
plus_damage:
- formula: null
type: Destructive Smash
to_hit: 8
traits:
- shove
- action_cost: One Action
damage:
formula: 1d6+1
type: piercing
name: bite
plus_damage: null
to_hit: 11
traits:
- agile
- finesse
name: Vexgit
perception: 6
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A vexgit's maul Strike against an object deals ignores up to 5 of the
object's Hardness.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Destructive Smash
range: null
raw_description: '**Destructive Smash** A vexgit''s maul Strike against an object
deals ignores up to 5 of the object''s Hardness.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The vexgit creates a snare of their level or lower that normally takes 1
minute to craft at no cost. A single vexgit can maintain one gremlin snare at
a time—if they create a new snare, the previously created one vanishes.
effects: null
failure: null
frequency: once per hour
full_description: null
generic_description: null
name: Gremlin Snare
range: null
raw_description: '**Gremlin Snare** [Three Actions] (__conjuration__, __primal__)
**Frequency** once per hour; **Effect** The vexgit creates a snare of their level
or lower that normally takes 1 minute to craft at no cost. A single vexgit can
maintain one gremlin snare at a time—if they create a new snare, the previously
created one vanishes.'
requirements: null
success: null
traits:
- conjuration
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The vexgit makes a +9 spell attack against a creature or unattended object.
If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a
metal item the target is wearing or holding, ignoring its Hardness. If they hit
an unattended metal item, the item takes this damage automatically. If a creature
uses __Shield Block__ with a metal shield against this attack, the shield is automatically
__broken__, but no other item is rusted on that attack.
effects: null
failure: null
frequency: once per hour
full_description: null
generic_description: null
name: Rusting Grasp
range: null
raw_description: '**Rusting Grasp** [Two Actions] (__primal__, __transmutation__)
**Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against
a creature or unattended object. If they succeed, the vexgit deals 1d6 damage
(doubled on a critical hit) to a metal item the target is wearing or holding,
ignoring its Hardness. If they hit an unattended metal item, the item takes this
damage automatically. If a creature uses __Shield Block__ with a metal shield
against this attack, the shield is automatically __broken__, but no other item
is rusted on that attack.'
requirements: null
success: null
traits:
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a vexgit succeeds or critically succeeds at a check to __Disable
a Device__, they gain an additional success toward disabling a complex device.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Speedy Sabotage
range: null
raw_description: '**Speedy Sabotage** When a vexgit succeeds or critically succeeds
at a check to __Disable a Device__, they gain an additional success toward disabling
a complex device.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 5
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A creature that can hear gains a +2 circumstance bonus to its Perception
DC against a vexgit''s attempts to __Sneak__.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Clacking Exoskeleton
range: null
raw_description: '**Clacking Exoskeleton** A creature that can hear gains a +2 circumstance
bonus to its Perception DC against a vexgit''s attempts to __Sneak__.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +6
- darkvision
size: Tiny
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 6
misc: null
name: 'Athletics '
- bonus: 6
misc: +8 traps
name: 'Crafting '
- bonus: 6
misc: null
name: 'Nature '
- bonus: 5
misc: see clacking exoskeleton
name: 'Stealth '
- bonus: 7
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 134
page_stop: null
speed:
- amount: 20
type: Land
- amount: 20
type: climb
spell_lists:
- dc: 17
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: alarm
requirement: null
- heightened_level: 1
level: 0
spells:
- frequency: null
name: prestidigitation
requirement: null
to_hit: null
traits:
- LE
- Tiny
- Fey
- Gremlin
type: Creature
weaknesses:
- amount: 2
type: cold iron