289 lines
7.1 KiB
YAML
289 lines
7.1 KiB
YAML
ability_mods:
|
|
cha_mod: 1
|
|
con_mod: 2
|
|
dex_mod: 4
|
|
int_mod: 0
|
|
str_mod: 2
|
|
wis_mod: 2
|
|
ac: 19
|
|
ac_special: null
|
|
alignment: LE
|
|
automatic_abilities:
|
|
- action_cost: Reaction
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: null
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Nimble Dodge
|
|
range: null
|
|
raw_description: '**Nimble Dodge** [Reaction] **Trigger** The wererat is targeted
|
|
with a melee or ranged attack by an attacker it can see. **Eflect** The wererat
|
|
gains a +2 circumstance bonus to AC against the triggering attack.'
|
|
requirements: null
|
|
success: null
|
|
traits: null
|
|
trigger: The wererat is targeted with a melee or ranged attack by an attacker it
|
|
can see.
|
|
description: 'Wererats tend to be selfishly opportunistic, avaricious, and paranoid
|
|
as a result of their curse. Because wererats typically dwell in metropolitan areas
|
|
where they can hide in plain sight, practically any city-goer could be a wererat
|
|
in disguise—from the quiet shopkeep to the city''s criminal mastermind. The bustle
|
|
of crowds and countless rat-holes make ghettos and shantytowns favored homes for
|
|
wererats, especially since in these poorer districts the wererat can kill out of
|
|
greed or fear with little chance of the authorities noticing. In some cities, wererats
|
|
operate entire thieves'' guilds or organized crime rings, and membership requires
|
|
willfully submitting to the wererat''s cursed bite. Wererats look very similar to
|
|
ratfolk when in hybrid form, apart from potential differences in size, but ratfolk
|
|
have no love for these monsters.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16
|
|
|
|
|
|
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
|
|
hp: 45
|
|
hp_misc: null
|
|
immunities: null
|
|
items:
|
|
- hand crossbow (20 bolts)
|
|
- leather armor
|
|
- shortsword
|
|
knowledge_checks:
|
|
dc: 16
|
|
skills:
|
|
- Arcana
|
|
- Nature
|
|
- Society
|
|
languages:
|
|
- Common
|
|
- rat empathy
|
|
level: 2
|
|
melee:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 1d6+4
|
|
type: piercing
|
|
name: shortsword
|
|
plus_damage: null
|
|
to_hit: 10
|
|
traits:
|
|
- agile
|
|
- finesse
|
|
- versatile S
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 1d6+2
|
|
type: slashing
|
|
name: claw
|
|
plus_damage: null
|
|
to_hit: 10
|
|
traits:
|
|
- agile
|
|
- finesse
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 1d8+2
|
|
type: piercing
|
|
name: jaws
|
|
plus_damage:
|
|
- formula: null
|
|
type: curse of the wererat
|
|
to_hit: 10
|
|
traits:
|
|
- finesse
|
|
name: Wererat
|
|
perception: 8
|
|
proactive_abilities:
|
|
- action_cost: One Action
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed
|
|
30 feet, climb 10 feet.
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Charge Shape
|
|
range: null
|
|
raw_description: '**Charge Shape** (__concentrate__, __polymorph__, __primal__,
|
|
__transmutation__) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with
|
|
Speed 30 feet, climb 10 feet.'
|
|
requirements: null
|
|
success: null
|
|
traits:
|
|
- concentrate
|
|
- polymorph
|
|
- primal
|
|
- transmutation
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: This curse affects only humanoids. **Saving Throw** DC 18 Fortitude
|
|
save. On each full moon, the cursed creature must succeed at another Fortitude
|
|
save or turn into a wererat until dawn. The creature is under the GM's control
|
|
and goes on a rampage for half the night before falling unconscious until dawn.
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Curse of the Wererat
|
|
range: null
|
|
raw_description: '**Curse of the Wererat** (__curse__, __necromancy__, __primal__)
|
|
This curse affects only humanoids. **Saving Throw** DC 18 Fortitude save. On each
|
|
full moon, the cursed creature must succeed at another Fortitude save or turn
|
|
into a wererat until dawn. The creature is under the GM''s control and goes on
|
|
a rampage for half the night before falling unconscious until dawn.'
|
|
requirements: null
|
|
success: null
|
|
traits:
|
|
- curse
|
|
- necromancy
|
|
- primal
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: When a full moon appears in the night sky, the wererat must enter hybrid
|
|
form, can't Change Shape thereafter, becomes one size larger, increases its reach
|
|
by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the
|
|
sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Moon Frenzy
|
|
range: null
|
|
raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__)
|
|
When a full moon appears in the night sky, the wererat must enter hybrid form,
|
|
can''t Change Shape thereafter, becomes one size larger, increases its reach by
|
|
5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun
|
|
rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.'
|
|
requirements: null
|
|
success: null
|
|
traits:
|
|
- polymorph
|
|
- primal
|
|
- transmutation
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: The wererat deals 1d6 extra precision damage to flat-footed creatures.
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Sneak Attack
|
|
range: null
|
|
raw_description: '**__Sneak Attack__** The wererat deals 1d6 extra precision damage
|
|
to flat-footed creatures.'
|
|
requirements: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
ranged:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 1d6
|
|
type: piercing
|
|
name: hand crossbow
|
|
plus_damage: null
|
|
to_hit: 10
|
|
traits:
|
|
- range increment 60 feet
|
|
- reload 1
|
|
rarity: Common
|
|
resistances: null
|
|
ritual_lists: null
|
|
saves:
|
|
fort: 6
|
|
fort_misc: null
|
|
misc: null
|
|
ref: 10
|
|
ref_misc: null
|
|
will: 8
|
|
will_misc: null
|
|
sense_abilities:
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: 'The wererat can communicate with rodents.
|
|
|
|
|
|
'
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Rat Empathy
|
|
range: null
|
|
raw_description: '**Rat Empathy** (__divination__, __primal__) The wererat can communicate
|
|
with rodents.
|
|
|
|
|
|
'
|
|
requirements: null
|
|
success: null
|
|
traits:
|
|
- divination
|
|
- primal
|
|
trigger: null
|
|
senses:
|
|
- Perception +8
|
|
- low-light vision
|
|
- scent (imprecise) 30 feet
|
|
size: Medium
|
|
skills:
|
|
- bonus: 8
|
|
misc: null
|
|
name: 'Acrobatics '
|
|
- bonus: 6
|
|
misc: +8 to Climb or Swim
|
|
name: 'Athletics '
|
|
- bonus: 5
|
|
misc: null
|
|
name: 'Deception '
|
|
- bonus: 4
|
|
misc: null
|
|
name: 'Society '
|
|
- bonus: 8
|
|
misc: null
|
|
name: 'Stealth '
|
|
source:
|
|
- abbr: Bestiary
|
|
page_start: 329
|
|
page_stop: null
|
|
speed:
|
|
- amount: 25
|
|
type: Land
|
|
spell_lists: null
|
|
traits:
|
|
- LE
|
|
- Medium
|
|
- Beast
|
|
- Human
|
|
- Humanoid
|
|
- Werecreature
|
|
type: Creature
|
|
weaknesses:
|
|
- amount: 5
|
|
type: silver
|