333 lines
9.0 KiB
YAML
333 lines
9.0 KiB
YAML
ability_mods:
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cha_mod: 8
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con_mod: 5
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dex_mod: 8
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int_mod: 5
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str_mod: 5
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wis_mod: 4
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ac: 36
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'When the worm that walks is reduced to 0 HP, it discorporates and
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the component worms that make up its body disperse in every direction. If even
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a single worm escapes, the worm that walks will eventually re-form using a process
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that typically takes 1d10 days.
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While the exact circumstances and surroundings determine how long the worm that
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walks''s foes have to dispatch the fleeing worms before they escape, usually its
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foes have only a single round. Typically, this requires the application of an
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area effect or __splash__ weapon within 1 round to the space where the worm that
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walks collapsed. After any amount of area or splash damage is dealt to that space,
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the character dealing the damage must attempt a DC 15 flat check. Each subsequent
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area or splash damage effect performed on the area reduces the DC of this flat
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check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of
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the worms escape, and the worm that walks is destroyed permanently. At the GM''s
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discretion, clever means of trapping or otherwise detaining the vermin may extend
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the time allowed to finish off the worm that walks.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Discorporate
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range: null
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raw_description: '**Discorporate** When the worm that walks is reduced to 0 HP,
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it discorporates and the component worms that make up its body disperse in every
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direction. If even a single worm escapes, the worm that walks will eventually
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re-form using a process that typically takes 1d10 days.
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While the exact circumstances and surroundings determine how long the worm that
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walks''s foes have to dispatch the fleeing worms before they escape, usually its
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foes have only a single round. Typically, this requires the application of an
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area effect or __splash__ weapon within 1 round to the space where the worm that
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walks collapsed. After any amount of area or splash damage is dealt to that space,
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the character dealing the damage must attempt a DC 15 flat check. Each subsequent
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area or splash damage effect performed on the area reduces the DC of this flat
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check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of
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the worms escape, and the worm that walks is destroyed permanently. At the GM''s
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discretion, clever means of trapping or otherwise detaining the vermin may extend
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the time allowed to finish off the worm that walks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'This worm that walks was a cultist of the Great Old One __Hastur__ in
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its prior life. It continues its conspiracies and strives to further its evil plots
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in its new life.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34'
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hp: 200
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hp_misc: fast healing 10fast healing 10
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immunities:
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- disease
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- paralyzed
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- poison
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- precision
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- swarm mind
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- unconscious
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items: null
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knowledge_checks:
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dc: 34
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skills:
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- Occultism
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languages:
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- Aklo
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- Common
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level: 14
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melee:
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- action_cost: One Action
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damage:
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formula: 4d8+14
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type: persistent piercing damage
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name: tendril
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plus_damage: null
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to_hit: 29
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traits:
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- reach 10 feet
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name: Worm That Walks Cultist
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perception: 25
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The worm that walks Strides, ending its movement sharing a space with
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a creature, and deals 5d8 piercing damage to the creature. The creature can attempt
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a DC 32 basic Reflex save.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Squirming Embrace
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range: null
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raw_description: '**Squirming Embrace** The worm that walks Strides, ending its
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movement sharing a space with a creature, and deals 5d8 piercing damage to the
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creature. The creature can attempt a DC 32 basic Reflex save.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The worm that walks collapses into a shapeless swarm of worms. It drops
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all held, worn, and carried items. While discorporated, the worm that walks can't
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use __attack__ actions and can't cast spells, but it can move through areas small
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enough for its individual worms to fit without having to __Squeeze__. It can use
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the same action to coalesce back into its normal form.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swarm Shape
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range: null
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raw_description: '**Swarm Shape** (__concentrate__) The worm that walks collapses
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into a shapeless swarm of worms. It drops all held, worn, and carried items. While
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discorporated, the worm that walks can''t use __attack__ actions and can''t cast
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spells, but it can move through areas small enough for its individual worms to
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fit without having to __Squeeze__. It can use the same action to coalesce back
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into its normal form.'
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requirements: null
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success: null
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traits:
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- concentrate
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: physical
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ritual_lists: null
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saves:
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fort: 23
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fort_misc: null
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misc: null
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ref: 28
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ref_misc: null
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will: 26
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +25
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- darkvision
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- tremorsense (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 24
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misc: null
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name: 'Acrobatics '
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- bonus: 28
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misc: null
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name: 'Deception '
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- bonus: 26
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misc: null
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name: 'Intimidation '
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- bonus: 27
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misc: null
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name: 'Occultism '
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- bonus: 23
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misc: null
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name: 'Society '
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- bonus: 28
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 297
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page_stop: null
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speed:
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- amount: 30
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type: Land
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spell_lists:
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- dc: 34
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misc: ''
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name: Occult Spontaneous Spells
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spell_groups:
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: phantasmal killer
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requirement: null
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- frequency: null
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name: visions of danger
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requirement: null
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- frequency: 3 slots
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name: warp mind
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requirement: null
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- heightened_level: null
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level: 6
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spells:
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- frequency: null
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name: dispel magic
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requirement: null
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- frequency: null
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name: dominate
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requirement: null
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- frequency: null
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name: paranoia
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requirement: null
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- frequency: 4 slots
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name: summon entity
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: black tentacles
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requirement: null
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- frequency: null
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name: mind probe
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requirement: null
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- frequency: null
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name: phantom pain
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requirement: null
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- frequency: 4 slots
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name: subconscious suggestion
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- frequency: null
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name: modify memory
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requirement: null
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- frequency: null
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name: suggestion
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requirement: null
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- frequency: 4 slots
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name: veil
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: dream message
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requirement: null
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- frequency: null
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name: haste
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requirement: null
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- frequency: null
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name: hypercognition
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requirement: null
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- frequency: 4 slots
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name: slow
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: comprehend language
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requirement: null
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- frequency: null
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name: illusory creature
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requirement: null
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- frequency: null
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name: mirror image
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requirement: null
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- frequency: 4 slots
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name: undetectable alignment
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: charm
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requirement: null
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- frequency: null
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name: illusory disguise
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requirement: null
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- frequency: null
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name: mindlink
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requirement: null
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- frequency: 4 slots
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name: ray of enfeeblement
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requirement: null
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- heightened_level: 7
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level: 0
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spells:
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- frequency: null
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name: daze
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requirement: null
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- frequency: null
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name: detect magic
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requirement: null
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- frequency: null
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name: light
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requirement: null
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- frequency: null
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name: mage hand
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requirement: null
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- frequency: null
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name: shield
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requirement: null
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to_hit: 26
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traits:
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- Uncommon
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- CE
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- Medium
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- Aberration
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- Swarm
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type: Creature
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weaknesses:
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- amount: 10
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type: area damage
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- amount: 10
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type: <a style="text-decoration:underline" href="Traits.aspx?ID=150">splash</a>
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damage
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