385 lines
10 KiB
YAML
385 lines
10 KiB
YAML
ability_mods:
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cha_mod: 6
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con_mod: 7
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dex_mod: 7
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int_mod: 10
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str_mod: 10
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wis_mod: 7
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ac: 45
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 60 feet, DC 39
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 60 feet, DC 39 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Whenever a yamaraj would take electricity damage if not for its immunity,
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its fast healing increases to 40 on its next turn. During that turn, if it uses
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its breath weapon, the beetles crackle with electricity and deal 2d12 additional
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electricity damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lightning Drinker
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range: null
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raw_description: '**Lightning Drinker** Whenever a yamaraj would take electricity
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damage if not for its immunity, its fast healing increases to 40 on its next turn.
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During that turn, if it uses its breath weapon, the beetles crackle with electricity
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and deal 2d12 additional electricity damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'The greatest judges among the psychopomps are the massive yamarajes,
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whose wisdom is legendary and whose edicts are unappealable except to ushers or
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__Pharasma__ herself. A yamaraj resembles an immense dragon with dark, feathery
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scales and an emotionless, dispassionate gaze behind a feathered mask. When not
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serving as the senior magistrates, lords, and generals of the __Boneyard__, yamarajes
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pursue highly individualistic hobbies, such as gardening or literature. They are
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willing to halt in their duties to converse with mortals whose expertise matches
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their interests.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 42'
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hp: 375
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hp_misc: fast healing 20, lightning drinker
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immunities:
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- death effects
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- disease
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- electricity (see lightning drinker)
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items: null
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knowledge_checks:
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dc: 42
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skills:
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- Religion
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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- telepathy 120 feet
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- tongues
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level: 20
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melee:
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- action_cost: One Action
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damage:
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formula: 4d8+18
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Improved Grab and yamaraj venom and spirit touch
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to_hit: 38
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traits:
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 4d4+18
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: spirit touch
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to_hit: 38
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traits:
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- agile
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 4d10+18
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: null
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type: spirit touch
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to_hit: 38
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traits:
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- magical
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- reach 20 feet
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name: Yamaraj
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perception: 37
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: The creature takes double damage and is sickened 3.
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critical_success: The creature takes no damage.
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description: "The yamaraj breathes a blast of beetles in a 50-foot cone that deals\
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\ 14d8 slashing damage and 4d8 __persistent slashing damage__ to creatures in\
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\ the area (DC 42 Reflex save). It can't use Breath Weapon again for 1d4 rounds.\
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\ \n\n"
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effect: null
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effects: null
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failure: The creature takes full damage and is sickened 2.
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: "**Breath Weapon** [Two Actions] (__divine__, __evocation__) The\
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\ yamaraj breathes a blast of beetles in a 50-foot cone that deals 14d8 slashing\
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\ damage and 4d8 __persistent slashing damage__ to creatures in the area (DC 42\
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\ Reflex save). It can't use Breath Weapon again for 1d4 rounds. \n\n**Critical\
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\ Success** The creature takes no damage. \n\n**Success** The creature takes half\
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\ damage and is __sickened 1__. \n\n**Failure** The creature takes full damage\
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\ and is sickened 2. \n\n**Critical Failure** The creature takes double damage\
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\ and is sickened 3."
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requirements: null
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success: The creature takes half damage and is sickened 1.
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traits:
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- divine
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A yamaraj's miracle spells are used only to pronounce judgment, typically
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either to restore a dead or destroyed creature to life, bind a creature to the
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__Boneyard__, or banish a creature from the Boneyard.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Final Judgment
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range: null
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raw_description: '**Final Judgment** A yamaraj''s miracle spells are used only to
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pronounce judgment, typically either to restore a dead or destroyed creature to
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life, bind a creature to the __Boneyard__, or banish a creature from the Boneyard.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A yamaraj's Strikes affect __incorporeal__ creatures with the effects
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of a __ghost touch__ property rune and deal 3d6 negative damage to living creatures
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and 3d6 positive damage to undead.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Spirit Touch
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range: null
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raw_description: '**Spirit Touch** A yamaraj''s Strikes affect __incorporeal__ creatures
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with the effects of a __ghost touch__ property rune and deal 3d6 negative damage
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to living creatures and 3d6 positive damage to undead.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: While a creature is __clumsy__ from this poison, it is __doomed__ with
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the same value; **Saving Throw** DC 42 Fortitude; **Maximum Duration** 10 rounds;
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**Stage 1** 3d8 poison damage and clumsy 1 (1 round); **Stage 2** 5d8 poison damage
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and clumsy 2 (1 round); **Stage 3** 7d8 poison damage and clumsy 3 (1 round)
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Yamaraj Venom
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range: null
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raw_description: '**Yamaraj Venom** (__poison__) While a creature is __clumsy__
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from this poison, it is __doomed__ with the same value; **Saving Throw** DC 42
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Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 3d8 poison damage and clumsy
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1 (1 round); **Stage 2** 5d8 poison damage and clumsy 2 (1 round); **Stage 3**
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7d8 poison damage and clumsy 3 (1 round)'
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requirements: null
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success: null
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traits:
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- poison
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 20
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type: negative
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- amount: 20
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type: poison
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ritual_lists:
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- dc: 44
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: call spirit
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requirement: null
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- frequency: null
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name: resurrect
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requirement: null
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to_hit: null
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saves:
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fort: 33
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 31
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ref_misc: null
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will: 35
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +37
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- darkvision
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- lifesense 240 feet
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- true seeing
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size: Huge
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skills:
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- bonus: 33
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misc: null
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name: 'Acrobatics '
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- bonus: 36
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misc: null
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name: 'Athletics '
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- bonus: 40
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misc: null
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name: 'Boneyard Lore '
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- bonus: 34
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misc: null
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name: 'Deception '
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- bonus: 34
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misc: null
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name: 'Diplomacy '
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- bonus: 36
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misc: null
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name: 'Intimidation '
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- bonus: 40
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misc: null
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name: 'Legal Lore '
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- bonus: 38
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misc: null
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name: 'Occultism '
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- bonus: 38
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misc: null
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name: 'Religion '
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- bonus: 38
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misc: null
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name: 'Society '
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source:
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- abbr: Bestiary 2
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page_start: 211
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 50
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type: fly
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- amount: 30
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type: swim
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spell_lists:
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- dc: 44
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: null
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name: miracle
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requirement: null
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- frequency: null
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name: revival
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requirement: null
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- heightened_level: null
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level: 9
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spells:
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- frequency: null
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name: bind soul
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requirement: null
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- frequency: null
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name: harm
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requirement: null
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- frequency: null
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name: heal
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requirement: null
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- frequency: null
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name: wail of the banshee
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requirement: null
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- heightened_level: null
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level: 8
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spells:
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- frequency: ×3
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name: chain lightning
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requirement: null
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- frequency: ×3
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name: dispel magic
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requirement: null
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- frequency: null
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name: spirit song
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requirement: null
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- frequency: null
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name: wall of force
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- frequency: at will
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name: mind probe
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requirement: null
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- heightened_level: 10
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- N
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- Huge
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- Monitor
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- Psychopomp
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type: Creature
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weaknesses: null
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