199 lines
6.1 KiB
YAML
199 lines
6.1 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 0
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dex_mod: 2
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int_mod: 0
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str_mod: 5
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wis_mod: 1
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ac: 21
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 30 feet. A creature that begins its turn within the area feels as if
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its lungs were filling with water and must succeed at a DC 19 Fortitude save or
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be unable to speak or breathe. The creature can still hold its breath and can
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attempt a new saving throw at the end of its turn. A creature that succeeds is
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temporarily immune to breath of the bog for 24 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath of the Bog
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range: null
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raw_description: '**Breath of the Bog** (__aura__, __divine__, __enchantment__,
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__mental__) 30 feet. A creature that begins its turn within the area feels as
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if its lungs were filling with water and must succeed at a DC 19 Fortitude save
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or be unable to speak or breathe. The creature can still hold its breath and can
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attempt a new saving throw at the end of its turn. A creature that succeeds is
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temporarily immune to breath of the bog for 24 hours.'
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requirements: null
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success: null
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traits:
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- aura
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- divine
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- enchantment
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- mental
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: Initiative has not yet been rolled
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Rise Up
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range: null
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raw_description: '**Rise Up [Reaction]** **Trigger** A creature walks on top of
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a bog mummy that lies buried in the mud or peat below; **Requirements** Initiative
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has not yet been rolled; **Effect** The bog mummy automatically notices the creature
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and __Burrows__ before rolling initiative.'
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requirements: null
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success: null
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traits: null
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trigger: A creature walks on top of a bog mummy that lies buried in the mud or peat
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below
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description: 'The cultural practice of mummifying the dead is not the only way a body
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can become preserved, nor is it the only route that gives rise to these disease-spreading
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undead monstrosities.
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Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their
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marshy realms. Less powerful than their more notorious artificially preserved kin,
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bog mummies are preserved not by agents introduced during rituals but by the natural
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elements present in the airless, acidic morass of a peat bog or muddy swamp. While
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corpses preserved in this manner can certainly rise from the mire as bog mummies
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as the result of a curse by fell powers or the directed influence of a necromancer,
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the vast majority of them animate from a seething need for vengeance or to pursue
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some dire agenda left unfinished at the time of death—often because the creature
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was slain or otherwise betrayed. The nature of this emotional tie to life and the
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emotional power of the deceased compel unlife beyond death, while the preservative
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qualities of the bog within which the body was disposed of does the rest.
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Although most bog mummies are motivated by vengeance, many fulfill their dark yearnings
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with general violence. Filled with wrath and hatred for the living, they mercilessly
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attack any living creatures that dare to venture into their dismal domains. Their
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agonized moans echo over their putrid homes, driving away most natural life dwelling
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therein and often alerting travelers to the potential danger that lies beneath the
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surface.'
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hp: 85
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items: null
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languages:
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- Common
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- Necril
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+5
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type: null
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name: fist
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plus_damage:
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- formula: null
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type: bog rot
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to_hit: 14
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traits: null
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name: Bog Mummy
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perception: 12
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: "This affliction can't be reduced below stage 1, nor can the damage\
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\ from it be healed, until it's successfully treated with __remove curse__ or\
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\ a similar effect; the affliction can then be removed as normal for a disease.\
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\ A creature killed by bog rot melts into a noxious sludge and can\x81ft be resurrected\
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\ except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw**\
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\ DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage\
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\ 2** 3d6 negative damage and __clumsy 1__ (1 day)"
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bog Rot
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range: null
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raw_description: "**Bog Rot** (__curse__, __disease__, __divine__, __necromancy__,\
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\ __negative__) This affliction can't be reduced below stage 1, nor can the damage\
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\ from it be healed, until it's successfully treated with __remove curse__ or\
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\ a similar effect; the affliction can then be removed as normal for a disease.\
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\ A creature killed by bog rot melts into a noxious sludge and can\x81ft be resurrected\
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\ except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw**\
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\ DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage\
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\ 2** 3d6 negative damage and __clumsy 1__ (1 day)"
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requirements: null
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success: null
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traits:
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- curse
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- disease
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- divine
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- necromancy
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- negative
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 5
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type: fire
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 14
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- darkvision
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- tremorsense (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 12
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: +13 while buried in a bog
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 177
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page_stop: null
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speed:
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- amount: 20
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type: Land
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- amount: 15
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type: burrow
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spell_lists: null
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traits:
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- Uncommon
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- LE
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- Medium
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- Mummy
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type: Creature
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weaknesses:
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- amount: 5
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type: cold
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