207 lines
5.4 KiB
YAML
207 lines
5.4 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 2
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dex_mod: 3
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int_mod: 1
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str_mod: 0
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wis_mod: 2
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ac: 16
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'The cowardly and lazy skulks live on the fringes of organized societies
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and steal from others without a second thought. Even murder is merely another necessity,
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and they think nothing of creeping into a house, dispatching the residents, and
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taking what they want.
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Their chameleon-like ability to blend into their surroundings makes skulks difficult
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to detect, so their ever-present populations around the periphery of large settlements
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are nearly impossible to dislodge permanently. They typically travel in small groups
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of no more than 16 individuals, since groups larger than that tend to break into
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violence directed at one other. While skulks see themselves as sharing a common
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history of being cast out and hated, this is not a strong enough bond to hold large
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groups of the creatures together with a shared purpose for very long.
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Entrances and exits from cities, especially less-guarded access ways around sewers
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and the like, are skulks'' favorite stomping grounds. These sites allow them to
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closely observe who comes and goes from the city while also affording them swift
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escape options, should the authorities uncover their presence. On rare occasions,
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a well-disciplined skulk can rise to prominence within the local thieves'' guild
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and become sought after for difficult jobs. Their repugnant personalities and overwhelming
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selfishness, however, usually means they are unable to secure long-lasting leadership
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roles.
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A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks
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mature quickly and can live up to 50 years, although most meet a violent end long
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before then. The rare skulk who manages to escape their society of violence and
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craven bitterness can be of any alignment, but those skulks who remain bound by
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their traditions always see these self-imposed exiles as the worst kind of traitors,
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and the exiles are often targeted for eradication to the exclusion of all other
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victims. More than one band of skulks has accidentally engineered its own doom after
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throwing caution to the wind and exposing its existence to the authorities in an
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ill-planned but violently passionate attempt to track down such an exile.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
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hp: 21
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hp_misc: null
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immunities: null
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items:
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- dagger (2)
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- shortsword
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languages:
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- Common
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+2
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type: piercing
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name: shortsword
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plus_damage: null
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to_hit: 8
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traits:
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- agile
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- finesse
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- versatile S
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name: Skulk
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perception: 5
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A skulk's Strikes deal an extra 1d6 precision damage to __flat-footed__
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creatures.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** A skulk''s Strikes deal an extra 1d6 precision
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damage to __flat-footed__ creatures.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4+2
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 8
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The skulk gains the benefit of the __Cover Tracks__ action in forests
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and subterranean settings without moving at half Speed.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Camouflaged Step
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range: null
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raw_description: '**Camouflaged Step** The skulk gains the benefit of the __Cover
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Tracks__ action in forests and subterranean settings without moving at half Speed.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'The skulk''s skin shifts and changes to match the surroundings. As
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long as most of their body is not covered by clothing or armor, the skulk gains
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a +2 circumstance bonus to __Stealth__ checks to __Hide__.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Chameleon Skin
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range: null
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raw_description: '**Chameleon Skin** The skulk''s skin shifts and changes to match
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the surroundings. As long as most of their body is not covered by clothing or
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armor, the skulk gains a +2 circumstance bonus to __Stealth__ checks to __Hide__.
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +5
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- low-light vision
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size: Medium
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skills:
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- bonus: 6
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misc: null
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name: 'Acrobatics '
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- bonus: 6
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misc: null
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name: 'Deception '
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- bonus: 4
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misc: null
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name: 'Society '
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- bonus: 8
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misc: null
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name: 'Stealth '
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- bonus: 6
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misc: null
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name: 'Thievery '
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source:
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- abbr: Bestiary 2
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page_start: 243
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- CE
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- Medium
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- Humanoid
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- Skulk
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type: Creature
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weaknesses: null
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