pathfinder-2-sqlite-MIRROR/data/monsters/Alchemical Golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 3
dex_mod: 4
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 27
ac_special: null
automatic_abilities: null
description: This golem is a walking alchemical nightmare capable of inflicting all
manner of painful wounds. Its ability to follow orders is granted by the otherwise
mindless humanoid brain that floats in its dome-like head. In exceptionally rare
cases, the brain used in its creation might retain fragments of memories or even
actual intellect, resulting in an alchemical golem with a personality and agenda
of its own.
divine_spells: null
hp: 150
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
innate_spells: null
items: null
languages: null
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d10+6 plus alchemical injection
type: piercing
name: syringe
to_hit: 22
traits:
- magical
- reach 10 feet
name: Alchemical Golem
perception: 15
proactive_abilities:
- description: .
name: Alchemical Injection
traits:
- or exposes the target to the sickness effect
- as appropriate
- action_cost: One Action
description: 'The golem fills an empty vial from one of its alchemical chambers
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
by rolling 1d6 on the alchemical chambers list above. On a roll of 14, it creates
the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost
vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from
chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison
damage and 3 poison splash damage with no other effects. On a roll of 6, it creates
a sickness bomb, which exposes the target and all creatures in the splash radius
to the sickness effect; creatures hit by only the splash receive a +2 circumstance
bonus to their Fortitude saves.'
name: Generate Bomb
traits:
- manipulate
ranged:
- action_cost: One Action
name: bomb
to_hit: 20
traits:
- magical
- thrown 20 feet
resistances:
- amount: 12
type: physical (except adamantine or bludgeoning)
saves:
fort: 20
ref: 19
will: 15
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 22
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- N
- Large
- Alchemical
- Construct
- Golem
- Mindless
type: Creature