109 lines
2.5 KiB
YAML
109 lines
2.5 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 3
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dex_mod: 4
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int_mod: -5
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str_mod: 6
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wis_mod: 0
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ac: 27
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ac_special: null
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automatic_abilities: null
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description: This golem is a walking alchemical nightmare capable of inflicting all
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manner of painful wounds. Its ability to follow orders is granted by the otherwise
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mindless humanoid brain that floats in its dome-like head. In exceptionally rare
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cases, the brain used in its creation might retain fragments of memories or even
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actual intellect, resulting in an alchemical golem with a personality and agenda
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of its own.
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divine_spells: null
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hp: 150
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immunities:
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- acid
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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innate_spells: null
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items: null
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languages: null
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+6 plus alchemical injection
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type: piercing
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name: syringe
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to_hit: 22
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traits:
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- magical
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- reach 10 feet
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name: Alchemical Golem
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perception: 15
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proactive_abilities:
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- description: .
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name: Alchemical Injection
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traits:
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- or exposes the target to the sickness effect
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- as appropriate
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- action_cost: One Action
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description: 'The golem fills an empty vial from one of its alchemical chambers
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to create a bomb and then makes a bomb Strike. Determine the type of bomb created
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by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates
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the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost
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vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from
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chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison
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damage and 3 poison splash damage with no other effects. On a roll of 6, it creates
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a sickness bomb, which exposes the target and all creatures in the splash radius
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to the sickness effect; creatures hit by only the splash receive a +2 circumstance
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bonus to their Fortitude saves.'
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name: Generate Bomb
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traits:
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- manipulate
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ranged:
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- action_cost: One Action
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name: bomb
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to_hit: 20
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traits:
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- magical
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- thrown 20 feet
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resistances:
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- amount: 12
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type: physical (except adamantine or bludgeoning)
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saves:
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fort: 20
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ref: 19
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will: 15
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 22
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- N
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- Large
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- Alchemical
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- Construct
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- Golem
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- Mindless
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type: Creature
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