76 lines
1.3 KiB
YAML
76 lines
1.3 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 5
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dex_mod: -2
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int_mod: -5
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str_mod: 4
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wis_mod: 0
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ac: 19
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ac_special: null
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automatic_abilities: null
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description: Animated statues are often used to guard crypts, small shrines, or areas
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in government buildings where they can be positioned amid normal statues to hide
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their true nature until an intruder arouses their ire. Adventurers' suspicions regarding
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statues suddenly animating and attacking has led many less scrupulous adventurers
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to automatically attack any statues they encounter, ruining harmless, ancient relics.
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divine_spells: null
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hp: 35
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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innate_spells: null
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items: null
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languages: null
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+6 plus Grab
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type: bludgeoning
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name: fist
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to_hit: 11
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traits:
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- magical
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name: Animated Statue
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perception: 9
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proactive_abilities: []
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ranged: null
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resistances: null
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saves:
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fort: 12
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ref: 5
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will: 5
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 11
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skills_special: null
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speed:
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- amount: 20
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Medium
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- Construct
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- Earth
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- Mindless
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type: Creature
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