143 lines
3.7 KiB
YAML
143 lines
3.7 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 7
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dex_mod: 6
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int_mod: 2
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str_mod: 5
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wis_mod: 4
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ac: 39
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ac_special: null
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automatic_abilities: null
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description: These unnerving, almost reptilian daemons represent death by direct assault
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against a soul or life-force—the same numbing death they bring with their fell touch.
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Rarely seen on the Material Plane, astradaemons spend most of their time hunting
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the pathways between the living world and the afterlife. There, they capture migrating
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souls, snatching them from their rightful rewards or punishments and dragging them
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to Abaddon as tribute to their undying masters. These horrifying predators of the
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dead can also be found stalking the banks of the River of Souls in the Astral Plane,
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where they constantly hunt for new victims. Psychopomps have a particular hatred
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of astradaemons as a result, and clashes between them and these eerie hunters of
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the recently departed are indeed the stuff of legend.
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divine_spells: null
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hp: 240
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immunities:
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- death effects
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- negative
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innate_spells:
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- level: 8
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name: discern location
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- level: 8
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name: finger of death
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- frequency: x2
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level: 7
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name: plane shift
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- level: 5
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name: dimension door
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- frequency: at will
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level: 4
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name: dimension door
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- frequency: at will; good only
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level: 1
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name: detect alignment
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- frequency: constant
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level: 6
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name: true seeing
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items: null
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languages:
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- Common
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- Daemonic
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level: 16
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+9 plus 1d6 evil, essence drain, and Grab
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type: piercing
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name: jaws
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to_hit: 32
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traits:
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- evil
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d6+9 plus 1d6 evil and Essence Drain
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type: slashing
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name: claw
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to_hit: 32
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traits:
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- agile
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- evil
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d10+9 plus 1d6 evil and Essence Drain
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type: bludgeoning
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name: tail
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to_hit: 32
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traits:
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- evil
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- magical
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- reach 15 feet
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name: Astradaemon (Void Daemon)
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perception: 28
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proactive_abilities:
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- action_cost: One Action
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description: '**Requirements** The astradaemon hasn''t used an action with the attack
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trait yet this turn. **Effect** The astradaemon draws out and consumes the soul
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of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
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save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
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and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
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the victim was 15th level or higher. A victim slain in this way can be returned
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to life normally. A creature that survives is temporarily immune for 1 minute.'
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name: Devour Soul
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traits:
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- divine
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- incapacitation
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- necromancy
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- description: When an astradaemon hits with its claw, jaws, or tail, it drains the
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target's spiritual and vital essences. The target takes 2d10 negative energy damage
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and the astradaemon regains an equal number of Hit Points. The target must succeed
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at a DC 37 Fortitude save or become doomed 1 and drained 1. If the target was
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already drained or doomed, it instead increases both conditions' value by 1, to
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a maximum of 4.
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name: Essence Drain
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traits:
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- divine
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- necromancy
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- negative
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ranged: null
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resistances: null
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saves:
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fort: 27
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ref: 30
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will: 26
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- lifesense 30 feet
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- true seeing
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skills:
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Acrobatics: 28
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Intimidation: 33
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Religion: 26
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Stealth: 28
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Survival: 26
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skills_special: null
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speed:
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- amount: 60
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type: Land
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- amount: 60
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NE
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- Large
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- Daemon
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- Fiend
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type: Creature
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