pathfinder-2-sqlite-MIRROR/data/monsters/Axiomite.yaml

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2.8 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 4
int_mod: 5
str_mod: 5
wis_mod: 5
ac: 26
ac_special: null
automatic_abilities: null
description: According to the axiomites, their kind rose from the raw mathematical
underpinnings of the universe, manifesting as great builders who created the ancient,
colossal cities of the Outer Planes and gave life to the mechanical inevitables.
According to the aeons, axiomites are part of the Monad, having both risen from
and rebelled against it long ago. Since the Convergence, most axiomites have recognized
this as a fundamental truth, particularly after the aeons showed the axiomites how
the Utopian language has formed as an amalgam of aeon envisioning and formulaic
mathematical expression. Most axiomites live in the perfect city of Axis, which
they continually act to improve, thus refining the concept of perfection itself.
divine_spells: null
hp: 155
immunities:
- disease
- emotion
- fear
innate_spells:
- level: 5
name: telekinetic haul
- frequency: lawful
level: 4
name: dispel magic
- frequency: lawful
level: 4
name: divine wrath
- frequency: lawful
level: 4
name: lightning bolt
- frequency: x3
level: 3
name: haste
- frequency: x3
level: 3
name: paralyze
- level: 2
name: telekinetic maneuver
- frequency: at will
level: 1
name: true strike
items: null
languages:
- Abyssal
- Celestial
- Common
- Draconic
- Infernal
- Utopian
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d8+11 plus 1d6 lawful
type: bludgeoning
name: warhammer
to_hit: 20
traits:
- lawful
- magical
- shove
- action_cost: One Action
damage:
formula: 1d8+5 plus 1d6 lawful
type: bludgeoning
name: fist
to_hit: 17
traits:
- agile
- lawful
- magical
name: Axiomite
perception: 19
proactive_abilities:
- action_cost: One Action
description: The axiomite shifts between its humanoid form and that of a cloud of
crystalline dust in which strange symbols and equations flash. In this form it
gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly
to *gaseous form*. It can cast spells, but it can't make melee or ranged attacks
in this state. It can return to its humanoid form by using this action while in
crystalline dust form.
name: Crystalline Dust Form
traits:
- polymorph
ranged: null
resistances:
- amount: 10
type: electricity
- amount: 10
type: mental
saves:
fort: 13
ref: 16
will: 18
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
skills:
Acrobatics: 16
Crafting: 21
Diplomacy: 15
Occultism: 17
Religion: 17
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: 17
spell_dc: null
traits:
- LN
- Medium
- Aeon
- Monitor
type: Creature