pathfinder-2-sqlite-MIRROR/data/monsters/Banshee.yaml

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3.4 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 2
dex_mod: 6
int_mod: 0
str_mod: -5
wis_mod: 7
ac: 39
ac_special: null
automatic_abilities:
- description: The banshee can hear heartbeats within (imprecise). **Sunlight Powerlessness**
If in direct sunlight, the banshee is slowed 1 and can't use actions that have
the attack trait.
name: Hears Heartbeats
range: 60 feet
traits: null
- description: If in direct sunlight, the banshee is slowed 1 and can't use actions
that have the attack trait.
name: Sunlight Powerlessness
traits: null
description: Banshees are the furious, tormented souls of elves bound to the Material
Plane by a betrayal that defined the final hours of their lives. Some banshees arise
from elves who were slain by trusted friends and allies, or whose loved ones betrayed
them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
before their deaths left a stain upon their souls. Regardless of their origin, banshees
despise the living. This hatred of life is all too often a horrific inversion of
their personalities in life. Some speculate that the more kind-hearted the elf (and
the more wrenching the betrayal), the crueler the banshee.
divine_spells: null
hp: 250
immunities:
- disease
- paralyzed
- poison
- precision
- unconscious
innate_spells: null
items: null
languages:
- Common
- Elven
level: 17
melee:
- action_cost: One Action
damage:
formula: 4d10+14 plus terrifying touch
type: negative
name: hand
to_hit: 32
traits:
- finesse
- magical
name: Banshee
perception: 32
proactive_abilities:
- description: When a banshee Strides at least 10 feet, they're concealed until the
start of their next turn.
name: Spectral Ripple
traits: null
- description: A creature damaged by the banshee's touch that isn't already frightened
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it's frightened 2; on a critical failure, the creature
also cowers with fear and is stunned 4. If the creature is protected against fear
by a spell or magic item, the banshee's touch first attempts to counteract the
protection effect, with the effect of a 9th-level *dispel magic* spell.
name: Terrifying Touch
traits:
- emotion
- enchantment
- fear
- occult
- action_cost: Two Actions
description: The banshee unleashes a soul-chilling *wail of the banshee* (DC 38).
This Wail overcomes *silence* and similar effects of 5th level or lower. The banshee
can instead use Wail as a three-action activity to overcome such effects of up
to 8th level. The banshee's Wail resonates for 1 round, and any creature that
comes within the area during that time must attempt a save against the effect.
A creature can't be affected more than once by the same Wail. The banshee can't
Wail again for 1d4 rounds.
name: Wail
traits:
- auditory
- concentrate
- death
- necromancy
- occult
ranged: null
resistances:
- amount: 12
type: all damage (except force, ghost touch, or positive; double resistance vs.
non-magical)
saves:
fort: 25
ref: 29
will: 32
saves_special:
fort: null
ref: null
will: null
senses:
- hears heartbeats (imprecise) 60 feet
- darkvision
skills:
Acrobatics: 31
Intimidation: 32
Occultism: 25
skills_special: null
speed:
- amount: 60
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- CE
- Medium
- Incorporeal
- Spirit
- Undead
type: Creature