128 lines
3.2 KiB
YAML
128 lines
3.2 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 2
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int_mod: -2
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str_mod: 4
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wis_mod: 2
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ac: 22
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ac_special: null
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automatic_abilities: null
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description: Barbazus, known also as bearded devils or infantry devils, are murderous
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fiends who satiate their lust for annihilation by serving as the foot soldiers of
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Hell's armies, often leading hordes of lesser devils such as imps and lemures into
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battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist
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healing magic, resulting in tremendous blood loss. When enemies come too close,
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bearded devils strike with the spines of their wriggling beards to deliver a wretched
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contagion called Avernal fever, savoring the sight of their victim's strength being
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slowly devoured from within.
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divine_spells: null
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hp: 60
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immunities:
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- fire
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innate_spells:
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- level: 5
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name: dimension door
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items: null
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languages:
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- Celestial
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- Common
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- Draconic
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- Infernal
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+7 plus 2d6 evil and infernal wound
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type: slashing
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name: glaive
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to_hit: 15
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traits:
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- deadly 1d8
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- evil
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- forceful
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d6+7 plus 1d6 evil
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type: slashing
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name: claw
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to_hit: 15
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traits:
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- agile
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- evil
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- magical
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- action_cost: One Action
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damage:
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formula: 1d6+7 plus Avernal fever
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type: piercing
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name: beard
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to_hit: 15
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traits:
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- magical
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name: Barbazu (Bearded Devil)
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perception: 13
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proactive_abilities:
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- description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
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effect (1 day); **Stage 2** enfeebled 1 (1 day); **Stage 3** enfeebled 2 (1 day)'
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name: Avernal Fever
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traits:
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- disease
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- description: A bearded devil's glaive Strike also deals 1d6 persistent bleed damage
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that resists attempts to heal it. The flat check to stop the bleeding starts at
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DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
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assists with the recovery. The DC to Administer First Aid to a creature with an
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infernal wound is increased by 5. A spellcaster or item attempting to use healing
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magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract
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check or the magic fails to heal the creature.
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name: Infernal Wound
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traits:
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- divine
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- necromancy
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- action_cost: Free Action
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description: The devil moves the creature 5 feet in any direction. The destination
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square must be within reach of the devil's glaive. This movement doesn't trigger
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reactions.
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name: Reposition
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traits: null
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- action_cost: One Action
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description: The barbazu makes a beard Strike. This Strike ignores their multiple
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attack penalty and doesn't count toward that penalty.
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name: Wriggling Beard
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traits: null
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ranged: null
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resistances:
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- amount: 5
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type: physical (except silver)
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- amount: 10
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type: 'poison '
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saves:
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fort: 15
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ref: 11
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will: 11
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- greater darkvision
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skills:
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Acrobatics: 11
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Athletics: 13
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Intimidation: 10
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Religion: 11
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Stealth: 11
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skills_special: null
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speed:
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- amount: 35
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- LE
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- Medium
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- Devil
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- Fiend
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type: Creature
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