pathfinder-2-sqlite-MIRROR/data/monsters/Clay Golem.yaml

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YAML

ability_mods:
cha_mod: -5
con_mod: 6
dex_mod: -1
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 29
ac_special: null
automatic_abilities: null
description: Traditionally, clay golems are crafted in the image of a deity and used
as guardians of tombs or sacred crypts. Clay golems have the power to lay curses
upon their victims as punishment for intrusion, leading many to believe that these
oft-ancient constructs have a touch of the divine to them. While this idea has little
basis in reality, superstitious folk still tread lightly around statues that resemble
clay golems even in the slightest.
divine_spells: null
hp: 175
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
innate_spells: null
items: null
languages: null
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d10+12 plus cursed wound
type: bludgeoning
name: fist
to_hit: 24
traits:
- magical
- reach 10 feet
name: Clay Golem
perception: 16
proactive_abilities:
- action_cost: One Action
description: .
name: Berserk Slam
traits: null
- description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude
save or be cursed until healed to its maximum HP. The cursed creature can't regain
HP except via magic, and anyone casting a spell to heal the creature must succeed
at a DC 29 counteract check or the healing has no effect. The golem's counteract
level is equal to its creature level.
name: Cursed Wound
traits:
- divine
- curse
- necromancy
ranged: null
resistances:
- amount: 10
type: physical (except adamantine)
saves:
fort: 23
ref: 16
will: 17
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 24
skills_special: null
speed:
- amount: 20
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature