107 lines
3.0 KiB
YAML
107 lines
3.0 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 3
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int_mod: 2
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str_mod: 5
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wis_mod: 3
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ac: 22
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ac_special: null
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automatic_abilities:
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- description: Cloakers are concealed in dim light even to creatures with low-light
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vision and darkvision.
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name: Shadow Shift
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traits: null
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description: Weird and paranoid creatures that dwell in the Darklands, cloakers resemble
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hideous, flying manta rays. Crafty and careful hunters, their motivations, their
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patterns of attack, and even their societies and history are often an inscrutable
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jumble of contradicting reports, confused rumors, and terrifying accounts.
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divine_spells: null
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hp: 80
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immunities: null
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innate_spells: null
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items: null
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languages:
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- Aklo
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- Undercommon
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+7
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type: piercing
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name: jaws
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to_hit: 14
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: slashing
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name: tail
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to_hit: 14
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traits:
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- agile
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- reach 10 feet
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name: Cloaker
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perception: 12
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proactive_abilities:
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- action_cost: One Action
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description: The cloaker makes an attack roll with a +14 bonus against an adjacent
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creature's Reflex DC. If it succeeds, it envelops the target, who is restrained.
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Attacks that hit an enveloping cloaker deal half their damage to the cloaker and
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half to the trapped victim. The cloaker can't Fly, and when it moves using its
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land Speed it moves the enveloped creature with it. The cloaker can make only
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jaws Strikes against the restrained creature but can make tail Strikes against
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other creatures. A creature that voluntarily puts on the cloaker becomes engulfed
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automatically. A cloaker can engulf only Large or smaller creatures, and no more
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than one creature at a time.
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name: Envelop
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traits:
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- attack
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- incapacitation
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- action_cost: Two Actions
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description: The cloaker lets out an infrasonic moan that has one of the effects
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below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature
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that attempts this save becomes temporarily immune for 1 hour. Because the moan
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is infrasonic, most humanoids don't detect the source of their plight if they
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aren't already aware of the cloaker. <ul><li>**Fear** (fear, incapacitation) Each
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creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure,
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frightened 2 and fleeing until the end of its next turn).</li><li>**Nausea** Each
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creature within a 30-foot emanation falls prone and become sickened 2.</li><li>**Stupor**
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The cloaker targets a single creature within 30 feet. The creature becomes clumsy
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1 and stupefied 1 for 1 minute.</li></ul>
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name: Infrasonic Moan
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traits:
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- auditory
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- emotion
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- mental
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ranged: null
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resistances: null
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saves:
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fort: 13
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ref: 12
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will: 12
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Deception: 14
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Religion: 12
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Stealth: 14
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skills_special: null
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speed:
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- amount: 10
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type: Land
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- amount: 30
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CN
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- Large
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- Aberration
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type: Creature
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