pathfinder-2-sqlite-MIRROR/data/monsters/Cloud Giant.yaml

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3.0 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 5
dex_mod: 0
int_mod: 1
str_mod: 7
wis_mod: 3
ac: 30
ac_special: null
automatic_abilities: null
description: The graceful and regal cloud giants have skin of milky white to powdery
blue. Unlike most giants, cloud giants are quite morally diverse. A handful are
neutral, but of the others, roughly half are good, while the other half are evil.
Good cloud giants are often civic-minded builders of roads and settlements, and
are interested in trading goods as well as cultural innovations. It's not uncommon
for such giants to approach their neighbors with diplomacy and build strong relationships
with other peaceful peoples. Conversely, evil cloud giants are often isolationist
and xenophobic. Preferring hidden mountain valleys and settlements in the caves
and among the crags of lonely peaks, they raid for what they want and treat other
creatures like inconsequential insects. These opposing philosophies can generate
a great deal of strife among neighboring cloud giant communities, and the raiders
often threaten the trade deals of their peaceful cousins.
divine_spells: null
hp: 220
immunities: null
innate_spells:
- level: 4
name: solid fog
- frequency: at will
level: 3
name: levitate
items: null
languages:
- Common
- Jotun
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: ranseur
to_hit: 25
traits:
- disarm
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d8+13
type: bludgeoning
name: fist
to_hit: 24
traits:
- agile
- reach 15 feet
name: Cloud Giant
perception: 22
proactive_abilities:
- action_cost: One Action
description: ''
name: Throw Rock
traits: null
- action_cost: Two Actions
description: The cloud giant Strikes a creature with its ranseur, surrounded in
a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning
damage and is deafened for 1 minute. Whether or not the Strike hits, each non-cloud
giant within a 20-foot emanation, including the target of the Strike, is buffeted
by roaring winds and must attempt a DC 30 Fortitude saving throw. **Critical Success**
The creature is unaffected. **Success** The creature takes 2d8 sonic damage. **Failure**
The creature takes 4d8 sonic damage and is deafened until the end of its next
turn. **Critical Failure** As failure, but double damage and also knocked prone.
name: Wind Strike
traits:
- air
- evocation
- primal
ranged:
- action_cost: One Action
damage:
formula: 2d10+13
type: bludgeoning
name: rock
to_hit: 24
traits:
- brutal
- range increment 120 feet
resistances: null
saves:
fort: 25
ref: 18
will: 21
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
- scent (imprecise) 30 feet
skills:
Athletics: 26
Crafting: 21
Diplomacy: 24
Intimidation: 26
Performance: 21
skills_special: null
speed:
- amount: 30
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Huge
- Air
- Giant
- Humanoid
type: Creature