pathfinder-2-sqlite-MIRROR/data/monsters/Cornugon (Horned Devil).yaml

129 lines
2.6 KiB
YAML

ability_mods:
cha_mod: 6
con_mod: 7
dex_mod: 6
int_mod: 2
str_mod: 8
wis_mod: 6
ac: 38
ac_special: null
automatic_abilities: null
description: The cornugon, or horned devil, is a hulking red fiend with a crown of
deadly horns and a body bristling with spines. Cornugons serve as the commanders
of Hell's infernal armies.
divine_spells: null
hp: 300
immunities:
- fire
innate_spells:
- frequency: x2
level: 7
name: dispel magic
- frequency: x2
level: 7
name: fireball
- frequency: x2
level: 7
name: lightning bolt
- level: 5
name: dimension door
items: null
languages:
- Celestial
- Common
- Draconic
- Infernal
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d8+14 plus 1d6 evil and stunning chain
type: slashing
name: unholy spiked chain
to_hit: 34
traits:
- disarm
- evil
- finesse
- magical
- reach 10 feet
- trip
- action_cost: One Action
damage:
formula: 3d10+14
type: slashing
name: claw
to_hit: 32
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+14 plus infernal wound
type: slashing
name: tail
to_hit: 32
traits:
- magical
- reach 10 feet
name: Cornugon (Horned Devil)
perception: 28
proactive_abilities:
- action_cost: One Action
description: . The creature is automatically freed if the devil makes another spiked
chain attack or moves away.
name: Chain of Malebolge
traits:
- Escape attempts use the cornugon's Athletics DC
- description: A cornugon's tail Strike deals 4d6 persistent bleed damage. The flat
check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone
successfully assists with the recovery. The DC to Administer First Aid to a creature
with an infernal wound is increased by 10. A spellcaster or item using healing
magic on an infernally wounded creature must succeed at a DC 34 counteract check
or the magic fails to heal the creature.
name: Infernal Wound
traits:
- divine
- necromancy
- description: .
name: Stunning Chain
traits:
- 1d4 rounds on a critical failure
ranged: null
resistances:
- amount: 15
type: physical (except silver)
- amount: 15
type: 'poison '
saves:
fort: 31
ref: 26
will: 26
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- greater darkvision
skills:
Acrobatics: 28
Athletics: 32
Intimidation: 30
Religion: 28
Stealth: 26
skills_special: null
speed:
- amount: 25
type: Land
- amount: 50
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Large
- Devil
- Fiend
type: Creature