pathfinder-2-sqlite-MIRROR/data/monsters/Crimson Worm.yaml

130 lines
3.5 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 9
dex_mod: -1
int_mod: -3
str_mod: 10
wis_mod: -1
ac: 40
ac_special: null
automatic_abilities: null
description: Among the most dangerous cave worms are the fiery crimson worms. In addition
to being even larger than azure or purple worms, the crimson worm has a penchant
for burrowing through volcanic regions that, over the generations, have infused
it with a supernatural link to the Elemental Plane of Fire. The molten heart of
an active volcano is an attractive lair for a crimson worm, as are the sprawling
fields of bubbling magma found in the deepest reaches of the Darklands. Legends
from ancient peoples, precursor dwarven societies, and colonists of the Elemental
Planes populated moats of lava with crimson worms likely have some basis in truth,
although the methods such ancients used to keep these "moat worms" contained and
prevented them from chewing their way through fortress foundations must have been
significant.
divine_spells: null
hp: 410
immunities:
- fire
innate_spells: null
items: null
languages: null
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+18 plus 2d6 fire and Improved Grab
type: piercing
name: jaws
to_hit: 36
traits:
- deadly 3d10
- fire
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d12+18 plus 2d6 fire and crimson worm venom
type: piercing
name: stinger
to_hit: 36
traits:
- agile
- fire
- poison
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+16 plus 2d6 fire
type: bludgeoning
name: body
to_hit: 36
traits:
- fire
- reach 15 feet
name: Crimson Worm
perception: 25
proactive_abilities:
- action_cost: Two Actions
description: The crimson worm breathes a blast of flame in a 60-foot cone that deals
18d6 fire damage to all creatures in the area (DC 41 basic Reflex save). It can't
use Breath Weapon again for 1d4 rounds.
name: Breath Weapon
traits:
- evocation
- fire
- primal
- description: '**Saving Throw** DC 41 Fortitude, **Maximum Duration** 6 rounds; **Stage
1** 1d6 poison damage and drained 1 (1 round), **Stage 2** 2d6 poison damage and
drained 1 (1 round); **Stage 3** 2d6 poison damage and drained 2 (1 round).'
name: Crimson Worm Venom
traits:
- poison
- description: The worm uses Swallow Whole.
name: Fast Swallow
traits: null
- description: A crimson worm can burrow through solid stone at a Speed of 20 feet.
It can leave a tunnel if it desires, and it usually does.
name: Rock Tunneler
traits: null
- action_cost: One Action
description: Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36
name: Swallow Whole
traits: null
- action_cost: Two Actions
description: The worm makes a Strike once against each creature in its reach. It
can Strike up to once with its jaws, up to once with its stinger, and any number
of times with its body. Each attack counts toward the worm's multiple attack penalty,
but the multiple attack penalty doesn't increase until after it makes all the
attacks.
name: Thrash
traits: null
ranged: null
resistances: null
saves:
fort: 36
ref: 25
will: 27
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- tremorsense (imprecise) 100 feet
skills:
Athletics: 38
skills_special: null
speed:
- amount: 40
type: Land
- amount: 20
type: Swim
- amount: 40
type: Burrow
spell_attack_to_hit: null
spell_dc: null
traits:
- Rare
- N
- Gargantuan
- Beast
- Fire
type: Creature