pathfinder-2-sqlite-MIRROR/data/monsters/Crocodile.yaml

87 lines
2.0 KiB
YAML

ability_mods:
cha_mod: -4
con_mod: 3
dex_mod: 1
int_mod: -5
str_mod: 4
wis_mod: 1
ac: 18
ac_special: null
automatic_abilities: null
description: Crocodiles can be found basking on riverbanks, lurking in swamps, or
floating in lakes. They are usually are indistinguishable from logs when viewed
from afar—at least until they attack. Alligators have similar statistics, but because
they often live in more temperate climates, they endure cold temperatures better.
Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators
that are likely to devour careless adventurers who fail to watch where they step.
divine_spells: null
hp: 30
immunities: null
innate_spells: null
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d10+4 plus Grab
type: piercing
name: jaws
to_hit: 10
traits: null
- action_cost: One Action
damage:
formula: 1d6+4
type: bludgeoning
name: tail
to_hit: 10
traits:
- agile
name: Crocodile
perception: 7
proactive_abilities:
- action_cost: One Action
description: 35 feet
name: Aquatic Ambush
traits: null
- action_cost: One Action
description: '**Requirement** The crocodile must have a creature grabbed. **Effect**
The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes
a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed
creature. If it hits, it also knocks the creature prone. If it fails, it releases
the creature.'
name: Death Roll
traits:
- attack
- description: The crocodile can hold its breath for about 2 hours.
name: Deep Breath
traits: null
ranged: null
resistances: null
saves:
fort: 9
ref: 7
will: 5
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
skills:
Athletics: 8
Stealth: 7
skills_special: null
speed:
- amount: 20
type: Land
- amount: 25
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Large
- Animal
type: Creature