87 lines
2.0 KiB
YAML
87 lines
2.0 KiB
YAML
ability_mods:
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cha_mod: -4
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con_mod: 3
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dex_mod: 1
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int_mod: -5
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str_mod: 4
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wis_mod: 1
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ac: 18
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ac_special: null
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automatic_abilities: null
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description: Crocodiles can be found basking on riverbanks, lurking in swamps, or
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floating in lakes. They are usually are indistinguishable from logs when viewed
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from afar—at least until they attack. Alligators have similar statistics, but because
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they often live in more temperate climates, they endure cold temperatures better.
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Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators
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that are likely to devour careless adventurers who fail to watch where they step.
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divine_spells: null
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hp: 30
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immunities: null
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innate_spells: null
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items: null
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+4 plus Grab
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type: piercing
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name: jaws
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: bludgeoning
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name: tail
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to_hit: 10
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traits:
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- agile
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name: Crocodile
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perception: 7
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proactive_abilities:
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- action_cost: One Action
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description: 35 feet
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name: Aquatic Ambush
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traits: null
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- action_cost: One Action
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description: '**Requirement** The crocodile must have a creature grabbed. **Effect**
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The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes
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a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed
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creature. If it hits, it also knocks the creature prone. If it fails, it releases
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the creature.'
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name: Death Roll
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traits:
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- attack
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- description: The crocodile can hold its breath for about 2 hours.
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name: Deep Breath
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traits: null
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ranged: null
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resistances: null
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saves:
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fort: 9
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ref: 7
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will: 5
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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skills:
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Athletics: 8
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Stealth: 7
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skills_special: null
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speed:
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- amount: 20
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type: Land
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- amount: 25
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type: Swim
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Large
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- Animal
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type: Creature
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