pathfinder-2-sqlite-MIRROR/data/monsters/Crucidaemon (Torture Daemon...

120 lines
2.7 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 7
dex_mod: 7
int_mod: 3
str_mod: 4
wis_mod: 7
ac: 38
ac_special: null
automatic_abilities: null
description: 'Of all the ways to die, crucidaemons represent perhaps one of the least
desirable: death by torture. The fiend''s shapely body, which appears to be sculpted
from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons
particularly enjoy inflicting pain with their curved, serrated daggers, which are
attached to their bodies via a chain that pierces each wrist.'
divine_spells: null
hp: 225
immunities:
- death effects
innate_spells:
- frequency: x3
level: 7
name: glyph of warding
- frequency: x3
level: 7
name: paralyze
- frequency: at will
level: 4
name: death knell
- frequency: at will
level: 4
name: fear
- frequency: at will
level: 4
name: invisibility
- frequency: at will
level: 4
name: phantom pain
- frequency: constant
level: 2
name: detect alignment
items: null
languages:
- Abyssal
- Draconic
- Infernal
level: 15
melee:
- action_cost: One Action
damage:
formula: 4d4+14 plus 2d6 persistent bleed
type: piercing
name: chained dagger
to_hit: 30
traits:
- agile
- finesse
- magical
- reach 10 feet
- versatile S
name: Crucidaemon (Torture Daemon)
perception: 26
proactive_abilities:
- description: When the crucidaemon casts its innate *glyph of warding* spell, it
can store any arcane or divine spell of an appropriate level in the glyph, even
if it can't otherwise cast the spell.
name: Daemonic Trap Making
traits:
- divine
- action_cost: One Action
description: The crucidaemon makes two chained dagger Strikes against a single target.
These attacks count toward the crucidaemon's multiple attack penalty and its multiple
attack penalty doesn't increase until after both attacks.
name: Flurry of Daggers
traits: null
- action_cost: One Action
description: The crucidaemon summons a new chained dagger to replace a destroyed
one. A crucidaemon's daggers can't be disarmed, and they become non-magical when
severed from the daemon or upon the daemon's death.
name: Manifest Dagger
traits: null
ranged: null
resistances:
- amount: 10
type: physical (except adamantine)
saves:
fort: 26
ref: 30
will: 26
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- '*detect alignment* (good only)'
- lifesense 30 feet
skills:
Acrobatics: 30
Arcana: 26
Crafting: 30
Deception: 26
Intimidation: 28
Stealth: 30
Thievery: 26
skills_special: null
speed:
- amount: 50
type: Land
- amount: null
type: Air Walk (constant)
spell_attack_to_hit: 28
spell_dc: null
traits:
- NE
- Medium
- Daemon
- Fiend
type: Creature