120 lines
2.7 KiB
YAML
120 lines
2.7 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 7
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dex_mod: 7
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int_mod: 3
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str_mod: 4
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wis_mod: 7
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ac: 38
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ac_special: null
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automatic_abilities: null
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description: 'Of all the ways to die, crucidaemons represent perhaps one of the least
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desirable: death by torture. The fiend''s shapely body, which appears to be sculpted
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from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons
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particularly enjoy inflicting pain with their curved, serrated daggers, which are
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attached to their bodies via a chain that pierces each wrist.'
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divine_spells: null
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hp: 225
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immunities:
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- death effects
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innate_spells:
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- frequency: x3
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level: 7
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name: glyph of warding
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- frequency: x3
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level: 7
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name: paralyze
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- frequency: at will
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level: 4
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name: death knell
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- frequency: at will
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level: 4
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name: fear
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- frequency: at will
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level: 4
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name: invisibility
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- frequency: at will
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level: 4
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name: phantom pain
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- frequency: constant
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level: 2
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name: detect alignment
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items: null
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languages:
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- Abyssal
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- Draconic
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- Infernal
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level: 15
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melee:
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- action_cost: One Action
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damage:
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formula: 4d4+14 plus 2d6 persistent bleed
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type: piercing
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name: chained dagger
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to_hit: 30
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traits:
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- agile
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- finesse
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- magical
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- reach 10 feet
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- versatile S
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name: Crucidaemon (Torture Daemon)
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perception: 26
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proactive_abilities:
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- description: When the crucidaemon casts its innate *glyph of warding* spell, it
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can store any arcane or divine spell of an appropriate level in the glyph, even
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if it can't otherwise cast the spell.
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name: Daemonic Trap Making
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traits:
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- divine
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- action_cost: One Action
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description: The crucidaemon makes two chained dagger Strikes against a single target.
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These attacks count toward the crucidaemon's multiple attack penalty and its multiple
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attack penalty doesn't increase until after both attacks.
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name: Flurry of Daggers
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traits: null
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- action_cost: One Action
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description: The crucidaemon summons a new chained dagger to replace a destroyed
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one. A crucidaemon's daggers can't be disarmed, and they become non-magical when
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severed from the daemon or upon the daemon's death.
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name: Manifest Dagger
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traits: null
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ranged: null
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resistances:
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- amount: 10
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type: physical (except adamantine)
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saves:
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fort: 26
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ref: 30
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will: 26
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- '*detect alignment* (good only)'
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- lifesense 30 feet
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skills:
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Acrobatics: 30
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Arcana: 26
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Crafting: 30
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Deception: 26
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Intimidation: 28
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Stealth: 30
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Thievery: 26
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skills_special: null
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speed:
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- amount: 50
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type: Land
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- amount: null
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type: Air Walk (constant)
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spell_attack_to_hit: 28
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spell_dc: null
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traits:
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- NE
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- Medium
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- Daemon
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- Fiend
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type: Creature
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