pathfinder-2-sqlite-MIRROR/data/monsters/Devourer.yaml

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YAML

ability_mods:
cha_mod: 5
con_mod: 5
dex_mod: 3
int_mod: 5
str_mod: 7
wis_mod: 4
ac: 31
ac_special: null
automatic_abilities: null
description: When fiends and powerful evil spellcasters are lost beyond the farthest
reaches of the multiverse, they sometimes return as horrific undead called devourers
that consume the souls of the living to fuel their arcane machinations.
divine_spells: null
hp: 175
immunities:
- death effects
- disease
- paralyzed
- poison
- spell deflection
- unconscious
innate_spells:
- level: 6
name: feeblemind
- level: 6
name: true seeing
- level: 4
name: confusion
- level: 4
name: suggestion
- level: 3
name: bind undead
- level: 3
name: paralyze
- level: 2
name: death knell
items: null
languages:
- Abyssal
- Celestial
- Common
- Infernal
- Necril
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d10+13 plus drain life
type: slashing
name: claw
to_hit: 24
traits:
- agile
- reach 10 feet
name: Devourer
perception: 22
proactive_abilities:
- action_cost: Two Actions
description: The devourer touches a creature within reach, dealing 8d6 negative
damage (DC 26 basic Fortitude save). If a creature is slain by this attack, its
soul becomes trapped within the devourer. While trapped, a creature cannot be
resurrected except by powerful magic such as a wish spell. Destroying the devourer
or successfully counteracting Devour Soul (see spell deflection) releases the
soul. The devourer can hold only one soul at a time. A soul has 5 soul charges
per level. The devourer can expend charges to cast spells (see the soul spells
ability below). If the soul is freed and the creature returns to life, the creature
is drained 1 for every 5 soul charges expended. If reduced to 0 charges, the soul
is consumed and can be restored to life only by powerful magic such as *wish*.
name: Devour Soul
traits:
- death
- divine
- necromancy
- description: When the devourer damages a living creature with its claw Strike, the
devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24
Fortitude save or become drained 1. Further damage dealt by the devourer increases
the amount of drain by 1 on a failed save, to a maximum of drained 4.
name: Drain Life
traits:
- divine
- necromancy
- description: . It can heighten any spell to a maximum of 6th level by expending
more charges as it Casts the Spell. When encountered, a devourer typically has
one trapped soul with 10 soul charges.
name: Soul Spells
traits:
- similar to casting a spell using charges from a staff
ranged: null
resistances: null
saves:
fort: 20
ref: 18
will: 24
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
skills:
Arcana: 21
Deception: 21
Intimidation: 23
Occultism: 23
Stealth: 20
skills_special: null
speed:
- amount: 30
type: Land
- amount: 30
type: Fly
spell_attack_to_hit: see the soul spells ability
spell_dc: 31
traits:
- Uncommon
- NE
- Large
- Undead
type: Creature