140 lines
3.0 KiB
YAML
140 lines
3.0 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 2
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dex_mod: 5
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int_mod: 2
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str_mod: 4
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wis_mod: 2
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ac: 22
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ac_special: null
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automatic_abilities: null
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description: Benevolent genies from the Plane of Air, djinn value art, culture, knowledge,
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and trade. They also love new experiences, succulent dishes, and heady wines. Of
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all geniekind, they are most likely to approach humans and other mortals, interacting
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with them on friendly terms. Still, djinn are proud of their genie heritage and
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have a tendency to be patronizing toward mortals, a habit that has earned them a
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reputation for arrogance. Djinn get along with jann and marids, but they find shaitans
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too stiff and harbor undying hatred for efreet. Although djinn are formidable combatants,
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they despise war and prefer to eschew violence in favor of dealing with their opponents
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using magic or subterfuge (making an exception, of course, when they encounter efreet).
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divine_spells: null
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hp: 71
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immunities:
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- acid
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innate_spells:
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- frequency: at will; to Astral Plane, Elemental Planes, or Material Plane only
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level: 7
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name: plane shift
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- level: 4
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name: creation
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- level: 4
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name: gaseous form
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- level: 3
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name: illusory creature
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- level: 3
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name: illusory object
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- frequency: at will
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level: 2
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name: enhance victuals
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- frequency: at will
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level: 2
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name: invisibility
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- frequency: constant
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level: 3
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name: detect magic
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items: null
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languages:
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- Auran
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- Common
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+10
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type: slashing
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name: scimitar
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to_hit: 15
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traits:
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- forceful +1
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- reach 10 feet
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d4+10
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type: bludgeoning
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name: fist
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to_hit: 16
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traits:
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- agile
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- finesse
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- magical
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- nonlethal
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- reach 10 feet
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name: Djinni
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perception: 13
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proactive_abilities:
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- action_cost: One Action
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description: '**Frequency **Once per round. **Effect **The djinni all creatures
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in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move
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20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude
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save. On a success, it avoids being moved, and on a critical failure it falls
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prone in addition to being moved. Creatures with the air trait are immune.'
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name: Hurricane Blast
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traits:
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- air
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- arcane
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- evocation
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: bludgeoning
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name: crashing wind
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to_hit: 15
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traits:
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- air
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- arcane
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- evocation
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- range increment 20 feet
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resistances:
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- amount: 5
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type: mental
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- amount: 5
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type: sonic
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saves:
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fort: 9
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ref: 14
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will: 11
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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- '*detect magic*'
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skills:
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Acrobatics: 14
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Arcana: 11
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Athletics: 11
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Crafting: 9
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Deception: 11
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Diplomacy: 13
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Society: 9
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Stealth: 12
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skills_special: null
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speed:
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- amount: 25
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type: Land
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- amount: 40
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- CG
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- Large
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- Air
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- Elemental
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- Genie
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type: Creature
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